I'm not into vore, but...
Phoenix1328
Recent community posts
I don't even really know what the game is asking of me. Can I make multiple connections? Does it want just one timeline? How close am I to the solution? I'm not going to spend forever switching stuff around until I happen to stumble upon the correct answer.
A neat idea, but without any sort of feedback... no thanks.
I enjoyed it but did I do have some suggestions.
1) Having a grid so I know how far I need to go
2) Being able to "lock-in" to a puzzle so you can use your up (and down) arrow key to bring up previous entries and then left/right arrow keys to be able to move through your runes to fix a mistake
(or)
3)Having the path be drawn as you type in the runes. Because right now you either have to enter in the runes over and over, slowly making it longer a few runes at a time or figure out the whole sequence in your head (which I did because I found the other way annoying, especially since the runes didn't line up to the previous ones so it was harder to re-enter)
30 minutes; 1358 clicks
I had a bug on the math drawer so I had to replay it.
The planet puzzle was so cool, and the game overall was awesome! There were some minor problems with knowing solutions and the game breaking a bit. Like entering the piano code and the star beside it turns invisible.
Even with the problems I still rate this 10/10.
Same thing happened to me :(
I beat the math game and didn't think anything of it and when I exited I saw the drawer and it dawned on me what you're supposed to do. I went back into the math game, used the notes to get the symbols and left.
When the music kept playing I was worried, especially when I went back to the computer and it was off :/
Oh well, guess I'll start from the beginning.
A few things I noticed:
-The screen moving gets stuck for a few moments at the right and left edges-Are you supposed to be able to place the blocks on top of each other?
-I found myself trying to place the blocks back were they are stored manually or the block storage would obscure block placement (lower opacity when hovering over for fix?)
-There was an instance where the robot made it, but trying again didn't, even though nothing changed
-Having switch modes be "space bar" instead of enter means you don't have to move your hand from WASD
I found that the materia and money system only really played a part right at the beginning and right at the end. Perhaps make things a bit more expensive so you have to pay attention to them throughout the whole game.
I think it was Antimony (the one with the zig-zags on top) that needs a few extra circles or you can just draw a line straight across, and the curved bottom can be a triangle.
I did like seeing the money go up at the end, although I did almost miss it. Perhaps instead of having it overflow and go negative, use the infinity symbol?
Overall, not bad! I finished it in 16:53