Burger Babble
Step into the shoes of a young cafe worker who cannot understand the customer's orders because they are...animals?! Uncover why this is all happening by going through her personal journey of discovering her internal struggle till *Day 10* and triumphing over it.
Navigating Lakewood cafe, complete her daily cafe shift, and figure out the multitudes within this service industry worker. A lot can be hidden behind a smiling face. This game blends a simple burger-cooking experience with an emotional narrative of the protagonist's personal life. Players must balance the chaotic lunch hour orders with the internal struggles of the person behind the counter.
However, amidst the sizzling grills and the whirlwind of orders, subtle challenges emerge. As the cafe worker is working on her evolving personal journey, it's not all that it seems. She is serving cats and dogs (procedurally generated) and she cannot understand what they are ordering. Will you be able to step in her shoes and figure out the orders?
Through language, time management, journal entries, and interactive game play uncover what each order can bring out in the person making the food. Are you going to shine with each delicious serving or are you going to crumble against the pressure? One day, it will all make sense.
Controls Try to understand the language (orders) of the customers. Simply click & drag the correct ingredients to create their burger. Click on Serve or click & drag the burger to the customer's mouth. If you realize that you have placed the wrong ingredient, click the Trash button to throw the burger and start again.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Prerak Giri |
Made with | Unity |
Tags | burger, emotional, Food, Short, Singleplayer |
Comments
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Made a video on Burger Babble
Before I played it, I thought it was a cute cooking simulator, but when I actually played it, I found the story to be very deep and thought-provoking.
When the angry customers came, I thought the story was "a sad one where the main character, who was not used to serving customers at first, finally started to learn the joys of the customer service industry, only to have his mind destroyed and traumatized by one heartless malcontent.
However, I played to the end and was very impressed that the story did not end there and there was a very nice surprise waiting for me at the end!
This is a very good work!
Damn! that twist caught me off guard. Nice story, you should complete this game, the story makes so much sense. Small Suggestion , if you are trying to show that the players is slowly understanding then, you should slowly change the shape of the order to that of the item maybe a fade or shape distortion would do. Also, you could check if the player is getting a symbol correct every time, then you could reveal it.
Cute game - Slight tweaks on sounds especially within the quiet points of the game - Video is scheduled for release next weekend :
Nice game. Would have been even more good if focused on music and sound effects even more