Eat to Scale
Eat to Scale was originally a game made for GMTK Game Jam 2024. The theme was Built to Scale which is represented in our game by eating other creatures to slowly scale up and evolve. You play as an alien egg with the goal of evolving into a giant monster.
Goal:
Reach a large enough size to fully evolve out of the egg stage to become a giant ocean monster. Move into smaller objects to eat them but avoid larger objects which will nibble you down to size.
Controls:
WASD - Move
Esc/Start - Open the Menu
External Assets Used:
3D Models:
Esox - Animated Fish by CDmir available on opengameart.org
Music:
"Aquarium" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Lightless Dawn" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"River Flute" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Sound Effects:
7 Eating Crunches by StarNinjas on opengameart.org
Status | Prototype |
Platforms | HTML5, Windows |
Authors | Raptorspank, TheGreatMinky |
Genre | Survival |
Made with | Maya, Godot |
Tags | 3D, Game Maker's Toolkit Jam, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Leave a comment
Log in with itch.io to leave a comment.