Legatum [prototype]
A downloadable game for Windows
First Public Prototype. Feedback welcome.
This is our first prototype available to the public. We want to make the best game you can possibly want so all your feedback is very much welcome. Check the "Bug Reports" and "General Feedback & Suggestions" section in the community forums.
We'll also post regularly to the devlog section so you can see how the game takes shape.
Features
- Local Multiplayer
- 2v1 Asymmetrical PvP
- Play as the adventurers fighting the boss or play as the boss itself!
- Fast-paced action.
- Stunning HD Visuals.
- Immersive music and sound effects.
How to Play
Objectives
The Guardian protects The Core at the center of the level and must eliminate all trespassers.
The Raiders are on a temporary truce to defeat The Guardian by destroying it's source of energy, The Core. None of the two intend to share the magic crystal that can be harvested from The Guardian's dead body, though.
Controls
The game requires 3 gamepads to play properly.
Press start to start playing. In the current prototype the characters will spawn in the following order: Raider 1, Raider 2, Guardian. Once the Guardian spawns the game starts.
Press ESC to restart the game.
Guardian:
Hammer swing: XBOX B / PS CIRCLE
Jump: XBOX A / PS X
Death Ray: XBOX X / PS SQUARE
Raiders:
Shoot: XBOX B / PS CIRCLE
Jump: XBOX A / PS X
Dash: XBOX X / PS SQUARE
Debug Keyboard Controls
This are only meant for debugging purposes but you can use them to test the game if you don't have 3 gamepads.
Spawn | Move | Jump | Shoot/Hammer | Dash/Death Ray |
F1 | ASD | W | Control | Z |
F2 | JKL | I | Spacebar | B |
F3 | ← → ↓ | ↑ | Shift | \ |
Status | Prototype |
Platforms | Windows |
Author | Red Mage Games |
Genre | Action |
Made with | Krita, Unity, Clip Studio Paint |
Tags | 2D, Fantasy, Local multiplayer, party-game |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller, Playstation controller |
Multiplayer | Local multiplayer |
Player count | 1 - 3 |
Links | Twitter/X, Homepage |
Download
Development log
- First public prototype available for testingJun 05, 2018