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Data Exchange Markets via Utility Balancing
Aditya Bhaskara
Sungjin Im
Kamesh Munagala
Govind S. Sankar
WebConf(2024)
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This paper explores the design of a balanced data-sharing marketplace for entities with heterogeneous datasets and machine learning models that they seek to refine using data from other agents. The goal of the marketplace is to encourage participation for data sharing in the presence of such heterogeneity. Our market design approach for data sharing focuses on interim utility balance, where participants contribute and receive equitable utility from refinement of their models. We present such a market model for which we study computational complexity, solution existence, and approximation algorithms for welfare maximization and core stability. We finally support our theoretical insights with simulations on a mean estimation task inspired by road traffic delay estimation.
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Efficient Location Sampling Algorithms for Road Networks
Vivek Kumar
Santhoshini Velusamy
WebConf(2024)
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Many geographic information systems applications rely on the data provided by user devices in the road network. Such applications include traffic monitoring, driving navigation, detecting road closures or the construction of new roads, etc. This signal is collected by sampling locations from the user trajectories and is a critical process for all such systems. Yet, it has not been sufficiently studied in the literature. The most natural way to sample a trajectory is perhaps using a frequency based algorithm, e.g., sample every $x$ seconds. However, as we argue in this paper, such a simple strategy can be very wasteful in terms of resources (e.g., server-side processing, user battery) and in terms of the amount of user data that it maintains. In this work we conduct a horizontal study of various location sampling algorithms (including frequency-based, road geography-based, reservoir-sampling based, etc.) and extract their trade-offs in terms of various metrics of interest, such as, the size of the stored data and the induced quality of training for prediction tasks (e.g., predicting speeds) using the road network of New York City.
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Electric vehicle (EV) adoption in long-distance logistics faces challenges like range anxiety and uneven distribution of charging stations. Two pivotal questions emerge: How can EVs be efficiently routed in a charging network considering range limits, charging speeds and prices And, can the existing charging infrastructure sustain the increasing demand for EVs in long-distance logistics? This paper addresses these questions by introducing a novel theoretical and computational framework to study the EV network flow problems. We present an EV network flow model that incorporates range restrictions and nonlinear charging rates, and identify conditions under which polynomial-time solutions can be obtained for optimal single EV routing, maximum flow, and minimum cost flow problems. We develop efficient computational methods for computing the optimal routing and flow vector using a novel graph augmentation technique. Our findings provide insights for optimizing EV routing in logistics, ensuring an efficient and sustainable future.
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Algorithms for the computation of alternative routes in road networks power many geographic navigation systems. A good set of alternative routes offers meaningful options to the user of the system and can support applications such as routing that is robust to failures (e.g., road closures, extreme traffic congestion, etc.) and routing with diverse preferences and objective functions. Algorithmic techniques for alternative route computation include the penalty method, via-node type algorithms (which deploy bidirectional search and finding plateaus), and, more recently, electrical-circuit based algorithms. In this work we focus on the practically important family of via-node type algorithms and we aim to produce high quality alternative routes for road netowrks. We study alternative route computation in the presence of a fast routing infrastructure that relies on hierarchical routing (namely, CRP). We propose new approaches that rely on deep learning methods. Our training methodology utilizes the hierarchical partition of the graph and builds models to predict which boundary road segments in the partition should be crossed by the alternative routes. We describe our methods in detail and evaluate them against the previously studied architectures, as well as against a stronger baseline that we define in this work, showing improvements in quality in the road networks of Seattle, Paris, and Bangalore.
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Historically, much of machine learning research has focused on the performance of the algorithm alone, but recently more attention has been focused on optimizing joint human-algorithm performance. Here, we analyze a specific type of human-algorithm collaboration where the algorithm has access to a set of $n$ items, and presents a subset of size $k$ to the human, who selects a final item from among those $k$. This scenario could model content recommendation, route planning, or any type of labeling task. Because both the human and algorithm have imperfect, noisy information about the true ordering of items, the key question is: which value of $k$ maximizes the probability that the best item will be ultimately selected? For $k=1$, performance is optimized by the algorithm acting alone, and for $k=n$ it is optimized by the human acting alone.
Surprisingly, we show that for multiple of noise models, it is optimal to set $k \in [2, n-1]$ - that is, there are strict benefits to collaborating, even when the human and algorithm have equal accuracy separately. We demonstrate this theoretically for the Mallows model and experimentally for the Random Utilities models of noisy permutations. However, we show this pattern is \emph{reversed} when the human is anchored on the algorithm's presented ordering - the joint system always has strictly worse performance. We extend these results to the case where the human and algorithm differ in their accuracy levels, showing that there always exist regimes where a more accurate agent would strictly benefit from collaborating with a less accurate one, but these regimes are asymmetric between the human and the algorithm's accuracy.
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First Passage Percolation with Queried Hints
Kritkorn Karntikoon
Aaron Schild
Yiheng Shen
Ali Sinop
AISTATS(2024)
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Optimization problems are ubiquitous throughout the modern world. In many of these applications, the input is inherently noisy and it is expensive to probe all of the noise in the input before solving the relevant optimization problem. In this work, we study how much of that noise needs to be queried in order to obtain an approximately optimal solution to the relevant problem. We focus on the shortest path problem in graphs, where one may think of the noise as coming from real-time traffic. We consider the following model: start with a weighted base graph $G$ and multiply each edge weight by an independently chosen, uniformly random number in $[1,2]$ to obtain a random graph $G'$. This model is called \emph{first passage percolation}. Mathematicians have studied this model extensively when $G$ is a $d$-dimensional grid graph, but the behavior of shortest paths in this model is still poorly understood in general graphs. We make progress in this direction for a class of graphs that resembles real-world road networks. Specifically, we prove that if the geometric realization of $G$ has constant doubling dimension, then for a given $s-t$ pair, we only need to probe the weights on $((\log n) / \epsilon)^{O(1)}$ edges in $G'$ in order to obtain a $(1 + \epsilon)$-approximation to the $s-t$ distance in $G'$. We also demonstrate experimentally that this result is pessimistic -- one can even obtain a short path in $G'$ with a small number of probes to $G'$.
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We develop an online learning algorithm for a navigation platform to route travelers in a congested network with multiple origin-destination (o-d) pairs while simultaneously learning the unknown cost function of road segments (edges) using the crowd-sourced data. The number of travel requests is randomly realized, and the travel time of each edge is stochastically distributed with the mean being a linear function that increases with the edge load (the number of travelers who take the edge). In each step of our algorithm, the platform updates the estimates of cost function parameters using the collected travel time data, and maintains a rectangular confidence interval of each parameter. The platform then routes travelers in the next step using an optimistic strategy based on the lower bound of the up-to-date confidence interval. The key aspect of our setting is that the number of collected data on each edge depends on the number of travelers who use it, which creates the dependency between the spatial distribution of data points and the routing strategy. We prove that the regret upper bound of our algorithm is \(O(\sqrt{T}\log(T),|E|)\), where \(T\) is the time horizon, and \(|E|\) is the number of edges in the network. Furthermore, we show that the regret bound decreases as the number of travelers increases, which implies that the platform learns faster with a larger user population. Finally, we implement our algorithm on the network of New York City, and demonstrate the efficacy using the accumulated regret.
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In this paper we present and evaluate the performance of a routing and link scheduling algorithm for millimeter wave (mmWave) backhaul networks. The proposed algorithm models the end user behavior as being selfish, i.e., it considers users always aiming to maximize their individual utility, rather than the global optimization objective. Our system utilizes popular concepts from the economics and fairness literature. Specifically, in order to forward packets between the access points that comprise the backhaul network the Shapley value method is applied, which is shown to induce solutions with reduced latency. The performance of the proposed algorithm is evaluated in terms of the total delay, as well as the price of anarchy, which represents the inefficiency of a scheduling policy when users are allowed to adapt their rates in a selfish manner and reach an equilibrium. A relaxed version of the problem is also presented, which provides a lower bound on the value of the optimal solution. This is used for the calculation of the price of anarchy, since the problem of finding the optimal solution is NP-hard. According to simulation results, the system that employs the proposed algorithm outperforms in terms of delay and price of anarchy a system that considers a First-In-First-Out (FIFO) packet forwarding policy, as well as a system that employs local search global optimization, under which users aim at optimizing the overall delay in the network.
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{\em Arbitrary cost-sharing} is a model in which the players of a resource selection game get to declare the payments that they will make, rather than have the payments be determined by a cost-sharing protocol. Arbitrary cost-sharing has been studied in various contexts, such as congestion games, network design games, and scheduling games. The natural counterpart of arbitrary cost-sharing in the context of a utility game is {\em arbitrary utility-sharing}, meaning that each player will request certain utility as a reward for their efforts in generating welfare for the system. This concept has received much less attention in the literature. In this paper, we initiate the study of arbitrary sharing in utility games, placing emphasis on the special case of {\em federated learning utility games}, in which players form groups that jointly execute a learning task and each player contributes certain types of data to each group. We present results on the price of anarchy and price of stability, showing that the price of anarchy is $2$ and that arbitrary utility sharing is the only known method to achieve price of stability $1$ with budget-balanced payments.
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