So if I'm reading the little bit of discussion that I can find on the topic correctly, is the only true "save" when you complete a section of the game? For example, I was down to "one task left" on the garden cleanup and I had to quit. Now I have to play the whole level over? Not sure how difficult it is to implement a "save on demand" feature, but that almost seems like a necessity in modern gaming.
rustysabre
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I enjoyed this as well. Might be the first game of yours I've actually finished :) It was a bit frustrating not knowing how much progress you were making in the boss battles, and the pseudo 2.5 D-ish? visuals sometimes made it confusing, but overall it was a nice journey for the few minutes it took.
So I realized I forgot to actually comment about the game (that's what happens when it's late and you're tired!) I love the aesthetic. It reminds me of the old Saturday morning live action kids' shows where they'd doodle something on a drawing board or something and it would come to life. Obviously the game play is quite simple, but the atmosphere is so compelling that it manages to suck you in until that last upgrade is complete. Good job!
Saw that there was a Windows download update for this and had to play it again because I honestly couldn't remember what it was. Still a great little game, and while it's a simple technique that I'm sure has been used in plenty of games, I love the streams created by the fans. For some reason it seems to work better here than in so many other games that implement something like it.
Very nice. It's like tower of Hanoi but not as stressful :) It would be interesting to see if there were other mechanics you could throw in there (not sure what, but that's why you're the game developer!) I agree with theColorCyan that maybe there could be something more to the "glitchy" ones, but at least it adds a bit of variance.
I liked the visuals, and as already mentioned it had somewhat of a Limbo vibe to it. As much as I hate to say this, I would consider not having the respawn feature, or at least having it less frequently (or maybe that would be something to consider if you expand on the experience). I didn't even realize there was stuff I could throw, or that I use actually supposed to "use" the sound creatively, and I still finished the game in just a couple of minutes. I think it's a great start to something, though.
I'm not usually a big fan of "twitch" games, because I'm too twitchy, but this was a lot of fun. The visuals are great, too. So if it's not too spoiler-y, and since I'm not sure I have the fortitude to play through it again, is that key in the third screenshot actually in the game somewhere? I don't remember seeing it.
I had run across this game a while back and played it, but I forgot to check something out after I got the ability to fly so I played it through again just now to "complete" it. Was hoping for a bit more in the "secret" area, but hey, it was still entertaining playing through a second time. Thanks for a fun little diversion!
This level has been driving me nuts. As much as I hated to do it, I watched the synopsis video another player posted, and when they played this level the circled opponent was where I put the red X. Did this change? If so, are there any suggestions someone can give me as to what I need to do without solving it for me? I'd like to actually beat this game, but at some point I'm going to have to restart my browser and don't want to play it all over again!
I like the simple visual style, and the controls are simple enough. I think it would be better to either be a "try and collect all the coins" or a "dash to the finish" though, instead of both of them. And either way it would be cool to have some obstacles besides the barriers that you can dash through (maybe stuff that could actually hurt or kill you?)
Cute little game. The graphics are great, and the controls nice and simple. It would be neat to see this expanded into a fuller experience. More levels, different enemies, and maybe even the ability to get rid of the bad guys (I'd love to be able to smack the other snakes when I'm slapping one back and forth).