Fighting Game Prototype
A downloadable Gueim for Windows
A prototype created for an assignment for the 3rd Year of the ENTI Game Developer Degree.
1 vs 1 Fighting game with the mobility of the Megaman Zero series and condiments from the exquisite Sekiro and the delicious Lethal League.
Yeah, I am the voice actor for the character.
Status | Prototype |
Platforms | Windows |
Publisher | |
Author | Carlos Serrano Serrano |
Genre | Fighting, Action |
Made with | Unity |
Tags | 1vs1, 2D, parry, Prototype, volleyball |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Install instructions
Controls:
*Tip: Press Enter to swap P1 and P2 controls from Keyboard to Gamepad and viceversa.
- Keyboard:
Player 1 (Red)
A - Move Left
D - Move Right
S (In the air) - Fast-fall
W/L - Jump, Walljump
LeftShift - Dash
J - Light Hit (also in the air)
K - Heavy Hit (also in the air)
I - Grab (grounde only)
Q - Parry (also in the air)
E - Projectile (also in the air)
Player 2 (Blue)
LeftArrow - Move Left
RightArrow - Move Right
DownArrow (In the air) - Fast-fall
UpArrow/NumPad6 - Jump, Walljump
RightCtrl - Dash
NumPad4 - Light Hit (also in the air)
NumPad5 - Heavy Hit (also in the air)
NumPad8 - Grab (grounde only)
RightShift - Parry (also in the air)
NumPad1 - Projectile (also in the air)
- Gamepad (DualShock Layout)
DPadLeft - Move Left
DPadRight - Move Right
DPadDown (In the air) - Fast-fall
DPadUp/Cross - Jump, Walljump
L1 - Dash
Square - Light Hit (also in the air)
Triangle - Heavy Hit (also in the air)
R3 - Grab (grounde only)
R1 - Parry (also in the air)
Circle - Projectile (also in the air)
More info:
- Dashing:
If you dash, you have a few frames of invulnerability at the start. The same happens when you wake up after a knock-down.
While dashing, if you jump, you will keep your sideways velocity until you touch the ground, a wall or you get hit.
If you are hugging a wall, dash towards it and immediately after jump moving in the opposite direction, you will "wall-dash" and move faster in the air.
- Grabbing:
If you and your opponent grab each other at the same time (or you predict when your opponent is going to grab you and grab him too), you will cancel the other's grab.
This will cause a bit of damage to both players and stun them by a short period of time (Even more for the player who grabbed before)
You can hit your opponent's arm or leg during his attack animation recovery.
- Posture & Parrying:
As soon as you press the button, you'll start parrying. In this state you'll block all attacks, except for grabs. Notice that this effect only lasts for the first half of the animation.
If you parry a move, you'll add some posture to the opponent's posture bar (the yellow one).
You recover posture by time. The lower the health, the lower you will recover posture.
If your posture bar gets filled completely, you will be stunned for a brief periode of time, and the next attack you recieve will have a damage multiplier.
- Playing Volleyball:
On the ground, if you parry a ball, it will invert its direction and no longer hit you.
On the ground, if you hit a ball with any of your moves, it will invert its direction and boost its damage and velocity.
If you throw, parry or hit a ball in the air, it will angle its movement a bit downwards.
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