Hi ! Cool, I'll try to give it a go this weekend !
Stifo
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Could be a full pro game !
Loved it ;)
There is a lot of the game Islander in this. And I think this other game could be an appropriate reference to yours for certain details. Because I think your chill vibe is working very well but could be even stronger. For instance, you can't cancel an entry. This makes the choices a bit too tense sometimes. As well as, when you grab a bloc by mistake because you were to close, it can be frustrating, and you could begin to navigate very carefully. This, again, is working against the general direction of the game.
But away from that, this is a great game ! I would be very pease if you continued to work on it after the jam !
Congratulations !
Haha man this ending ! ^^
So after a huge deal of fun you managed to make me laugh !
Your game is awesome ! Idea matches the theme 100% and yet with a very unique gameplay !
So yes WASD doesn't work in browser so I dowloaded the installer. This would be my only remark : in GMS2 you can build a portable version as well as an installer, and i think a portable version is way better for small games like yours ;). Especially during a jam because we test a lot of games and portable version make it way easier.
But man ! Awesome game ! You deserved your three 5 !
For the ones who didn't listen the full 12 minutes monologue, you can go check Random's game : Little Red Rocket Ship !
Very good idea !
This is a very ambitious game to make in only two days !
The gameplay is quite intricate, you have to think about multiple things at the same time, and you can prepare some strategies.
I classified the machines by order of fonction so it was easier to find them. ^^
You even took the time to build a real feel to the plug/unplug actions ! Maybe sometimes the hitboxes could be less punitive, but overall I am amazed !
Congratulations !
Okay it's a great idea !
Very clever, I think your interpretation of the theme is also very unique !
I hope Mr. Brown will see it because there is so much to say about this, from your "expectation deception" to the use of the "other player's" screens, and all this being kind of meta with the relashionship between what are player and characters inside games !
Shout-out !
Exellent game !
Trully hard but it's a real pleasure to die and retry.
The idea of units chain with each its skill but all the same single control is golden !
Only very little downside maybe : the bushes, for my 5 first attempts I thought it was an obstacle, maybe they are too obvious or firstgroundy ?
Very well done !