This game is borderline solid on every single aspect, its style is a culmination of Hunts' catalogue, the polish of the gunplay nails down fun.
Its replayability is undermined by the 'randomized' (it actually doesn't seem randomized, or the randomization happens at game launch rather than actively, because I noticed the same.) placement of the enemies being too close to the doorways.
Otherwise quite enjoyable, good work Hunt! I did miss UAS, so I'll go play that soon.
Thanks for your comment. You are correct that its only somewhat randomized. The room layout of each level is randomized > then gameplay elements are added > then the level is added to a pool of levels > then a random level is selected from the pool to be played on level change. I hope you enjoy UAS as well!
for the first minute or so i was hoping there'd be a map, but then i realized the env lighting is signaling progression. after a few plays, i was almost zoning out to the colors, shooting targets if they blocked my view, hoping to fix on the correct hue and yay, green portal 💯
feel like i died a few times because the timer ran out but it wasn't obvious that was the reason.
wasn't clear if white mannequins are pickups. can i shoot them? should i be? idk maybe if i played longer.
good stuff! excited to see this progress further 🙏
← Return to SUPERCOMPUTERIST
Comments
Log in with itch.io to leave a comment.
I love your games
Thanks for your comments and continued support!
You are welcome bro, i really love your games
Thank you so much! ive got more coming
Really?, thats nice to hear
Video of the game here:
This is a pretty fun roguelite shooter, the fact I could still memorize patterns was nice. I like the labyrinthian feel.
Thanks for your comment!
Fun game! The timer adds a lot to it. Just enough time to blaze through the levels, but short enough to always keep you on edge
Im happy you enjoyed~
This game is borderline solid on every single aspect, its style is a culmination of Hunts' catalogue, the polish of the gunplay nails down fun.
Its replayability is undermined by the 'randomized' (it actually doesn't seem randomized, or the randomization happens at game launch rather than actively, because I noticed the same.) placement of the enemies being too close to the doorways.
Otherwise quite enjoyable, good work Hunt!
I did miss UAS, so I'll go play that soon.
Thanks for your comment. You are correct that its only somewhat randomized. The room layout of each level is randomized > then gameplay elements are added > then the level is added to a pool of levels > then a random level is selected from the pool to be played on level change. I hope you enjoy UAS as well!
upvote
i love this acid trip simulator, please make more. cruelty squad wasnt enough for me
Check out UAS on my profile. I think it might be closer to something youre looking for :)
Hell yeah another game from ya already???
lovin' it so far, super addictive imo
goodjob on this (and UAS)
Thanks for playing, more content for UAS coming soon :)
this game is LIT 🔥
for the first minute or so i was hoping there'd be a map, but then i realized the env lighting is signaling progression. after a few plays, i was almost zoning out to the colors, shooting targets if they blocked my view, hoping to fix on the correct hue and yay, green portal 💯
feel like i died a few times because the timer ran out but it wasn't obvious that was the reason.
wasn't clear if white mannequins are pickups. can i shoot them? should i be? idk maybe if i played longer.
good stuff! excited to see this progress further 🙏
Thanks for you comment vidhvat. A map would have been nice. Im happy to see you enjoyed the color coding of the levels. Thanks for playing!