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Core Bugs (common to all systems)
Windows-only bugs
Build-from-source issues (all platforms)
Spoiler bugs
(These are bugs that merely reading about may spoil your enjoyment of the game or give away answers to puzzles that should be solved. They are on a different page to keep you from seeing them by accident in the main lists.)

(This information is also available in JSON here; the schema is described here.)


Bugs lists for previous versions


Core Bugs (common to all systems)

ID Status Description Additional Info
C343-21 Open Pets can be pulled through closed doors with a leash.
C343-38 Open Dismounting or kicking a monster that jumps may result in landing on the wrong side of a wall.
C343-370 Open Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
C361-5 Help When getting disconnected from a game running via telnet or ssh, the game may go into an infinite loop instead of aborting.
C363-1 fixed Messages when steed encounters polymorph trap has poor grammar.
C363-2 fixed Message about a full backpack may be inaccurate if there is gold available.
C363-3 fixed Hero should be able to fly down a hole.
(related spoiler bugs)

Windows-only bugs

ID Status Description Additional Info
W363-1 fixed Recover-after-crash prompt doesn't work correctly.

Build-from-source issues (all platforms)

ID Status Description Additional Info
S363-1 fixed Compilation fails on systems that need to link both ncurses and tinfo.


Bug Status Key

StateMeaning
OpenThe bug is unresolved, but we know what we need to about it.
Not a bugSometimes people think this is a bug, but they're wrong.
fixedThe bug will be fixed in the next release..
FixedThe bug will be fixed in a future release.
HelpWe don't know what is causing this - if you see it, please send a detailed bug report. Thanks!
SupersededSee another entry for information on this bug.

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