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unityyyy

56
Posts
A member registered Jul 09, 2023

Creator of

Recent community posts

Amazing. The greatest victory is one which requires no battle.

(1 edit)

Well made and fun game! The controls, while simple, felt really polished and man, the level design was just great. Fun idea to have the level split off into separate paths that take you to the same place. Can be a bit of a "rage game" since you go back to the start after every death, but that's part of the fun I feel. Great job!

Also this game looks like it could run in web. You usually get a lot more comments and reviews if your game runs in the browser, so I recommend always making a web build if you end up taking part in more jams.

I can see a lot of potential in this one. The art looks really stylish and the idea is original. Loved the twist! Once you get the momentum going, it's a ton of fun. I came up with a few ideas that could help with maintaining that momentum through the whole experience. You could try how the game works without the ability to go backwards, since that's something you rarely want to do anyways. You could just constantly accelerate forwards. Would also make the game more mobile friendly. Second thing I thought about is a small "recovery dash" (with a cooldown) that you could use after you lose your momentum to get back into the groove faster. I enjoyed this a lot and I hope you actually continue working on this!

I though this was a nice idea until the pause mechanic came in. That's when I though this was great! This game has a lot of potential for interesting puzzles. Just a bit sad that the most interesting mechanic ended up getting introduced in the last level, left me wanting more :D I also agree with some of the others that while limiting the player to one mechanic at a time is a cool concept, scrolling through the options can be a bit tedious. I still enjoyed working through puzzles a lot, so well done!

Really nice concept and good level design. Like many others, I would have loved to play some more levels, but that's only a good thing. Just missing that final polish with sounds and music, but I'm sure those were already on your mind. Great job!

Really well made and a fun idea. Sometimes annoying that the bounces vary between tries, but it also meant that I could brute force my shitty solution without changing a thing xD

This game has such a well thought out gameplay loop and progression system. I love the risk vs. reward when going into higher cost camps and trying to greed items too close to the guards. Our main goblin guy also has a lot of charm :) Only thing this game needs is just polishing and fleshing out, everything else seems to be in place. One of the best executions of this idea I've tried and just a fun game!

I'm impressed you only needed 3h to make this. I think we hadn't written a single line of code 3h in :D Though if you managed to create this from scratch in 3h, I would have definitely liked to see what you could have created in 48!

Thanks for the positive feedback :)  Death animations and a better end screen / score tracking were on the task list, but we ended up prioritizing a few more levels (and going to the sauna every day :D). 

Fun and cute. The jumping mechanic was my really well made, so fun to just see all my beans jumping one after another. I think you nailed the scope and difficulty for a jam game here. I finished the game without it ever feeling boring or frustrating. Great job overall!

Really nice entry! Fits the theme perfectly and was fun to play. It perfectly captures the feeling of being a backseat gamer while your mic is muted. You're watching a guy taking the weirdest routes and are helpless to stop it :D I think it was a fun mix of memorization and real-time execution and also presented well.

This was fun! I l salute you for how good of a progression you managed to create in just 48 hours. Starts slow and by the end of my session I just had a whole horde to spam. I loved the shield wall + bomber spam strategy, super fun.

Thanks a lot, makes me happy to hear that! And haha, that's a nice find :D we never ran into that one.

This was so silly xD I'm pretty sure there isn't another game quite like this in the whole jam. And fully voice acted! This was great and a breath of fresh air, good job!

Nice game. Had some fun puzzles and I like how the complexity slowly adds up.

Fun twist on the classic game. Quite hard, but so is the original. Good job!

Fun game! I like how much of a bullet hell it becomes after a while. The farms can look a bit wonky sometimes because of the random generation, but they were surprisingly fun to play. Sometimes I would go on suicide missions in the middle of 10 sprinklers to get that last piece of crop. Nice job guys.

I like that you actually made 3 games instead of committing to just one :D. Fits the theme great and the art looks nice. Good job guys!

Really fun idea and cool gameplay loop. With some progression systems and random events I could definitely see this being a full game!

Alright, probably me just being dumb xD Good work on the game!

I enjoyed this a lot! Really addicting gameplay and fun difficulty progression. One more round... just one more...

Cute :) I liked dueling the other cats and the feeling of progression you get from filling the house. I wish there was more variety in the main gameplay loop though. Good game in any case!  

Very well executed idea! The art is super cute and I just like the atmosphere. Cool how the complexity slowly added up, I definitely see the potential in more. It's like a not depressing Papers Please :D

Damn, nice job. Really polished experience with a fun premise.

Thanks a lot for the compliments! You can also use space to throw, that's what we use when playing ourselves.

Fun game with some interesting mechanics. I loved the sound effects :D I get the feeling that you had a good time making it. Well done team!

Fun, really hard with a touchpad though xD. I like how true to the inspiration and sleek the presentation is. Great game!

This game was hilarious. I loved the animations and the uniqueness of the idea. The ambulance being so hard to control added to the experience in my opinion :D Superb job!

Really makes you feel like a socially awkward customer. The text getting harder to read is fun and immersive.

Really polished experience and fun gameplay loop. I like how you can choose your own startegy. Nice job!

Ahh, the parrying feels amazing. The little freeze before blasting away adds so much. I just loved the feeling of momentum you can get. Great job guys!

Really polished and fun experience! The voice acting adds a lot of feeling to this. Makes me want to get out my DS and boot up warioware.

Really creative, polished and fun. I'm not sure if I was just being dumb, or were some of the puzzles impossible to complete with the given structures. Luckily it wasn't a deal breaker since you can just move on to the next one.

Looks really nice and the rotating guns are fun, but man I would've loved to stack as many guns around me as possible and become a walking bullet hell. Great job in any case!

Fun concept. I really like the setup and the moment when it turns into horror. However I think running from the hounds is pretty frustrating because you have to start all over again if you get caught, or at least I didn't see quick restart button.

Really unique idea and gameplay. Pretty tough though, kept dying to the bat. I should've played more tetris.

Made me laugh multiple times. The comedic timing was on point and the idea is just pure fun. I do wish the gameplay had more to it though.

Solid game. I like how there's a lot of freedom on how to solve the puzzles. They did get quite tough very fast though, but I like how you can just iterate the solution piece by piece.

Fun idea. Occasionally ran into some annoying bugs, which I'm sure would've been quick fixes if there was more time. Props to you for managing to make this many levels. Great game!

I had a lot of fun playing this. I do wish the timers in the mini games would be a bit shorter and it would have more of them, but I get that the time constraints got in the way. Really polished in any case!