C++ programmer and game engine's tools developer at Nau Engine. ITMO graduate.
Prior to my current position I used to work in interactive visualization & VR field. I have a vast experience in R&D and architectural visualization.
When off work, I sketch and create 3D models, develop indie games.
Do neurosheep dream of generaded pipelines?
Video lecture on Pocedural Content Generation (PCG) utilization in game industry (in russian).
ArtStation: https://www.artstation.com/h-36