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8-bit (無比較級)
- (計算機) 以8位元/比特為單位的
- 2007, Nick Collins, Julio d'Escriván, The Cambridge companion to electronic music (page 189)
- I started creating 8-bit music around 2002 when I picked up nanoloop […]
- (電腦圖形,音樂) 來自或類似8位元電腦時代藝術或音樂的
2008年1月1日, Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, MIT Press, →ISBN:Typically far more complex than the songs of the 8-bit games, songs in Amiga games had a highly varied structure, but usually followed the same basic principles seen in the 8-bit games (shorter loops with fewer distinct sections for battle music, and longer loops with more distinct sections for in-game music).- (請為本引文添加中文翻譯)
2008年11月12日, Brett Camper, “Retro Reflexivity: La-Mulana”, 出自 Bernard Perron, Mark J.P. Wolf 編, The Video Game Theory Reader 2, Routledge, →ISBN:Much of La-Mulana's 8-bit aesthetic is tied to its self-imposed graphical limitations. To start, the native resolution of 256 × 192 pixels is (as we would expect) much less than that of contemporary standards […]- (請為本引文添加中文翻譯)