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Aegidius

9
Posts
3
Followers
2
Following
A member registered Apr 01, 2020

Creator of

Recent community posts

Thank you for playing and leaving feedback. I'm glad you enjoyed our game :)

Fun maze game. Great gameboy graphics and audio. Love the haunted house setting. Would be great to see the house be a bit more "haunted", possibly with ghosts or creatures to avoid, or some room decorations. Great solo submission to the jam!

Art and audio are great. Looking forward to your full build.

Thank you for playing and for taking time to provide feedback. We probably should have set the game genre as "puzzle", instead of "platformer" as it's not really a platformer. The game closing when dying is a bug that slipped by us. I never thought to reset the "room" when changing screen, this is a good idea.

Thank you for playing and your feedback Nekuya :)

Wow! That was dark! It is incredible how well you were able to convey this emotional story in gameboy style. Perfect submission to the jam and an amazing gameplay experience. Very impressive!

Such a fun experience, I really enjoyed the story and atmosphere. Loved the different character designs. I didn't have any audio playing, but to be honest it is still enjoyable without it. Great Submission, nailed the Gameboy style!

Good Gameboy style game. Clear gameplay loop. I really like the animation after being attacked by the enemy. There was bug in the last room, the enemies were only be able to reach the tile next to me, therefore not able to attack me. Overall a great submission, I enjoyed the atmosphere you created :)

Really fun and interesting idea! Fits the them perfectly :)

I was able to "cheat" sections, by standing on objects and moving the character to high ledges and over the lava. Maybe look to detect when the play is doing this (Raycast down etc) and cancel the mouse's hold on the object.

I also only took one box through instead of 3 and used it to push the player through the barriers. I think a system to cancel the mouse's control over the object when it interacts with the player would solve most issues like this.

Overall I really think the idea has a lot of potential. Amazing work!