Zentacle
Zentacle lets you create complex and beautiful spiral patterns, just by fiddling with some sliders. Share your creation as an animated GIF or screenshot.
Full source available on GitHub: https://github.com/ajkolenc/zentacle
Comes with a host of presets that you can use as a base for your own creations.
Special Thanks: Patrick Rosetti (@PRosset) for coming up with the name
TERMINOLOGY
- Spoke. An arm of a spiral
- Offshoot. A branch off of a spoke
- Pattern. An arrangement of spokes
- Scene. Up to 4 pattern/spoke pairs
Download the Windows version for procedural music and increased performance.
Status | Released |
Category | Tool |
Platforms | HTML5, Windows |
Rating | Rated 4.9 out of 5 stars (8 total ratings) |
Author | ajkolenc |
Made with | Unity |
Tags | Abstract, Colorful, Generator, Mouse only, Procedural Generation, Sandbox |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Links | Source code |
Download
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Click download now to get access to the following files:
Zentacle - Windows 14 MB
Comments
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I'm a musician who thinks about getting into gaming. I REALLY am interested how did you create this synth sound parameters clearly responding to pattern settings. Did you write some library yourselves for that? It sounds clean and awesome!
I did write it myself actually. The sound sample itself is just a simple sine synth, and there's a few audio processing effects on the output (reverb, compressor).
The quality of the sound is using some data from the simulation.
I basically just tried to figure out the most natural mapping to the sound properties I had readily available to tweak. Most of those parameters are accessible on Unity's AudioSource
Fantastic, thank you!
I really love this! Will you make at some point a Mac build?
I may! The only thing that needs to be ported is the file-saving/opening dialogs for importing/exporting. I had to include a special Mono DLL for it on Windows; not sure how Macs handle that, but I imagine it wouldn't take too long.