please go away
https://en.wikipedia.org/wiki/Retard_(pejorative)
Joerg Reisig
Creator of
Recent community posts
Hey Sandy,
The core gameplay of the game will stay the same, each event has 3 choices and they change the 5 values of the civilization or create signals, spaceships or colonies. Recently we also added status effects which will play a bigger role in the next update that is about synthetic lifeforms.
To the Dog domestication event ( in the next update each planet has also different "Dog" species so the wording of the event will change a bit ) the expansion option of a paradigm shift event is always gives a population boost but also increases resource consumption a lot, we try to convey this with this text
"Natural hunters and loyal protectors; the animals play a key role in establishing new settlements in dangerous territories on Earth. The creatures evolve into domesticated servants."
The "bad" decent option increases Harm Potential and decreases Ethics which we try to convey with this text
"The predatory animals are primarily seen as food; but are also tied to guard posts on the borders of settlements to ward off unwanted trespassers."
Questions for Diplomacy & Prominence
Love the playbook. <3
But in which situations do I use Diplomacy? In the rules I only found how to raise the Diplomatic value via Station Payment, but no "Diplomatic" Special Move that actually uses the value. Also what happens if the Diplomacy bar is full?
On the other way around Prominence is used in a lot of rolls but there is no systemic way to increase Prominence?
I would guess that Prominence could increase when the Diplomacy bar is full. Otherwise maybe it would work to only give out certain items, goods or mission after a certain Diplomacy threshold and to raise Prominence after something crucial happens in the story ( like the end of a season ).
Hey I am super happy you like this one ... we took the idea and put it to a complete different level and making a much more detailed simulation game with the Fermi Paradox theme now ... check it out here http://fermi-paradox.com
I think I can do that. I removed the planet generation feature from my game "The Fermi Paradox" so there wont be any conflicts and I could put it on GitHub. It would be awesome others play around with the code. Honestly I have not so much experience with Git collaboration, but I would like to try this with the Planet Generator, because there are still people interested in it. I put it into my to-do list and hope I have time for it soon.
I decided to take the idea further and make a much slower and detailed simulation game out of this concept.
You can find more information about it under www.Fermi-Paradox.com or here https://twitter.com/FermiGame
The only possible interaction is, that can give the aliens a little technology boost when clicking on them.
But sometimes something bad can happen when you do that ...
The movement and production of the ships are completely out of the player control
( I wanted to try out how this feels and work out )
Currently I work on a more serious version of the game with the same topic and more control for the player : https://twitter.com/FermiGame
Yes I do I want to have something playable from start to finish around summer.
I try to update my progress here https://twitter.com/FermiGame and here https://www.facebook.com/fermiParadoxGame/
What a great game! I really like the mix of a classic civilization game and the idle component.
The fostering of civilizations in parallel is really nice. I currently try a similar approach in my current prototype. ( http://twitter.com/FermiGame )