Devlog
- July 12, 2021 by Cold Tea Games#Mythforge, #Lordenfel Ruins, #rpg, #action, #soulslike, #fantasyMythforge - Lordenfel Ruins Demo We are proud to present you the Lordenfel Ruins Demo! This is the concept demo of the full game, which includes the basic crafting system. We wanted to give an idea of... Continue reading
- April 01, 2021 by Cold Tea Games#mythforge, #wn dev contest, #celebration, #project updateWN Dev Contest Update! Mythforge was found worthy of a place in the semi-finals! You can find the public voting page of the game here ! Thanks for all the support! Let's hope we make it to the finals... Continue reading
- October 13, 2020 by Cold Tea Games#second demo, #fantasy, #magic, #soulslikeThis is it After working many weeks and fixing countless infuriating bugs, I'm proud and hyped to present you the second demo of Mythforge! Now, I'm not saying I've got rid of all the bugs :) There... Continue reading
- October 10, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swordsWelcome to the twelfth weekly devlog update of Mythforge I know I'm a little late :) Whops Stuff I've worked on in the past week: Added temporary player armor Added Bloodsteel Greatsword Added ambient... Continue reading
- October 03, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swords, #week 11Welcome to the eleventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added "End of demo" widget Added code to change interaction message when the player doesn't have the re... Continue reading
- September 26, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swordWelcome to the tenth weekly devlog update of Mythforge Stuff I've worked on in the past week: Finished the Sevarog cutscene Added "determined" state UI indicator Fixed up a bug which would happen when... Continue reading
- September 19, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swords, #week 9Welcome to the ninth weekly devlog update of Mythforge Stuff I've worked on in the past week: Worked on Sevarog fight start cutscene Added currency similar to "souls" from Dark Souls Created an intera... Continue reading
- September 12, 2020 by Cold Tea Games#singleplayer, #magic, #swords, #fantasy, #week 8Welcome to the eighth weekly devlog update of Mythforge Stuff I've worked on in the past week: Added visual and sound effects to Sevarog Fixed up Sevarog's movement code for root motion manipulation S... Continue reading
- September 05, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swords, #week 7Welcome to the seventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added block ability to AI Added stamina to targeting indicator Worked on Lordenfel level Added "Sevarog"... Continue reading
- August 29, 2020 by Cold Tea Games#magic, #fantasy, #singleplayer, #rpg, #soulslike, #week 6Welcome to the sixth weekly devlog update of Mythforge Wow it's been 6 weeks? Time flies when you have fun... Amirite? Stuff I've worked on in the past week: Created "Fake Wall" Created "Fog Door" for... Continue reading
- August 22, 2020 by Cold Tea Games#fantasy, #rpg, #singleplayer, #magic, #soulslike, #swords, #week5Welcome to the fifth weekly devlog update of Mythforge Stuff I've worked on in the past week: Changed the lighting setup of Lordenfel Worked on interactable foliage Update the projects engine version... Continue reading
- August 15, 2020 by Cold Tea Games#fantasy, #magic, #singleplayer, #swords, #week4Welcome to the fourth weekly devlog update of Mythforge Stuff I've worked on in the past week: Player character model Player out-of-combat idle animation Backstab mechanic New demo map Chests and item... Continue reading
- August 01, 2020 by Cold Tea Games#fantasy, #magic, #swords, #singleplayer, #week2Welcome to the second weekly devlog update of Mythforge Stuff I've worked in the past week: Added the riposte mechanic Added the magic pack expansion of DCS to the project Added one-handed weapon + sh... Continue reading