Hi!
I'm Seph and I design and develop games. This page shows my published and demo/prototype stage games.
I am currently available to hire as a Unity gameplay designer/developer.
If you want to hire me at a later date you can contact me via email: cosephgamesitch@gmail.com
The following games are playable (either download for Android or Windows, or play in browser.)
BeatHell - Made in 10 days for the Bullet Hell games jam 2023. Shoot and dodge to the beat in this abstract rhythmic bullet hell game. Uses the Unity engine.
Terminal Divide - Made in 7 days for the Dungeon Crawler games jam 2023. Switch between fighting guards in meatspace and software in cyberspace to pass each level of this short game. Uses the Unity engine.
Eternal Space Rogue - Made in 7 days for the 7DRL games jam 2023. Hardcore iron man turn-based grid-based sci-fi roguelike. Uses the Unity engine.
BadCropper - Made in 5 days for Brackeys games jam 2023. A post-apocalyptic survival/farming game. Uses the Unity engine.
Tetra/Agon - 3D FPS action/puzzle tech demo, featuring flying enemies with dynamic 3D movement and path finding and a weapon upgrade system for each weapon type. Uses the Unity engine.
Stellar Miner - 2D space mining and combat game with full dynamic physics, procedurally generated star systems and a diverse ship and weapon upgrade system. Uses the Unity engine.
SyRec - A platformer about a plucky and defenceless little bot, with physics, logic, and timing puzzles. Uses the Unity engine.
CASE- 2D bullet hell shoot-em-up game with dynamic level flow, incremental upgrades and a wide range of military airframes and devastating weapon systems. Uses the Unity engine.
In 2021 I self-published the cyberpunk board game Nightlancer. Find out more and download the rulebook here.