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An evaluation process for pattern languages

Published: 23 September 2010 Publication History

Abstract

Pattern languages should capture design knowledge for one domain and be useful for solving genuine problems in that field. The "rule of three" demands that a pattern should have at least three known uses to be considered a pattern. However this is not a strong evaluation to verify if the pattern language fulfills its objectives. This paper proposes a process to evaluate a pattern language, which was used in the analysis of the Pattern Language for Metadata-based Frameworks. As a result, it enables the determination of each pattern confidence level and the assessment of the usefulness of the pattern language as a whole.

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Cited By

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  • (2023)Video Game Interface Design Patterns to Facilitate Human-Agent TeamingInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226282440:22(7270-7285)Online publication date: 2-Oct-2023
  • (2020)Improvement of usability in user interfaces for massive data analysis: an empirical studyMultimedia Tools and Applications10.1007/s11042-019-08456-6Online publication date: 13-Jan-2020
  • (2017)Empirical Evaluation Methods for Pattern LanguagesProceedings of the 22nd European Conference on Pattern Languages of Programs10.1145/3147704.3147719(1-24)Online publication date: 12-Jul-2017

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cover image ACM Other conferences
SugarLoafPLoP '10: Proceedings of the 8th Latin American Conference on Pattern Languages of Programs
September 2010
312 pages
ISBN:9781450302609
DOI:10.1145/2581507
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 23 September 2010

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  1. evaluation
  2. pattern language
  3. patterns

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Cited By

View all
  • (2023)Video Game Interface Design Patterns to Facilitate Human-Agent TeamingInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226282440:22(7270-7285)Online publication date: 2-Oct-2023
  • (2020)Improvement of usability in user interfaces for massive data analysis: an empirical studyMultimedia Tools and Applications10.1007/s11042-019-08456-6Online publication date: 13-Jan-2020
  • (2017)Empirical Evaluation Methods for Pattern LanguagesProceedings of the 22nd European Conference on Pattern Languages of Programs10.1145/3147704.3147719(1-24)Online publication date: 12-Jul-2017

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