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PACMHCI V7, MHCI, September 2023 Editorial
We have witnessed astonishing progress in mobile and ubiquitous technology in the past two decades. Our interaction-supporting devices have become increasingly capable and diverse, while the supporting infrastructure, including heterogeneous networks ...
A First Exploration on the Use of Head-Mounted Augmented Reality in the Context of the Portuguese Military
In this paper, we present the design and implementation of a first iteration of an augmented reality (AR) system for dismounted soldiers in the Portuguese military. We started the work via a survey of 86 members of the military to better understand their ...
A Minimalistic Approach to Predict and Understand the Relation of App Usage with Students' Academic Performance
Due to usage of self-reported data which may contain biasness, the existing studies may not unveil the exact relation between academic grades and app categories such as Video. Additionally, the existing systems' requirement for data of prolonged period ...
A Mixed-Method Exploration into the Mobile Phone Rabbit Hole
Smartphones provide various functions supporting users in their daily lives. However, the temptation of getting distracted and tuning out is high leading to so-called rabbit holes. To quantify rabbit hole behavior, we developed an Android tracking ...
A Mobile Augmented Reality App for Creating, Controlling, Recommending Automations in Smart Homes
Automations in the context of smart homes have been adopted more and more frequently; thus, users should be able to control them and create automations most suitable to their needs. Current solutions for this purpose are based on visual apps with ...
Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual Reality
Biocybernetic loops encompass users' state detection and system adaptation based on physiological signals. Current adaptive systems limit the adaptation to task features such as task difficulty or multitasking demands. However, virtual reality allows ...
An Asymmetric Multiplayer Learning Environment for Room-Scale Virtual Reality and a Handheld Device
Many different digital learning environments are currently in use. In combination with virtual reality (VR) technologies, these allow the creation of engaging hands-on experiences. While VR environments can deeply immerse the person wearing the headset, ...
An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
Conducting gesture elicitation studies (GES) in personal spaces such as smart homes is crucial to achieving high ecological validity of elicited gestures. However, supervising such studies is considered intrusive and negatively affects the results' ...
BeeAR: Augmented Reality Beeline Navigation for Spatial Knowledge Acquisition
Navigation assistance systems have become integral to our daily routines, helping us to find our way through unfamiliar environments. However, their use may come at a price, as empirical evidence suggests a potentially harmful impact of these systems on ...
Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience
Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness experience ...
Co-Designing with Users the Explanations for a Proactive Auto-Response Messaging Agent
Explanations of AI Agents' actions are considered to be an important factor in improving users' trust in the decisions made by autonomous AI systems. However, as these autonomous systems evolve from reactive, i.e., acting on user input, to proactive, ...
Designing for Collaborative Non-Driving Related Activities in Future Cars: Fairness and Team Performance
With the gradual transition towards assisted and automated driving, the car will transform into a more social environment where passengers and drivers engage in Non-Driving-Related Activities (NDRA). To support collaboration among occupants in future ...
[Don't] Let The Bodies HIIT The Floor: Fostering Body Awareness in Fast-Paced Physical Activity Using Body-Worn Sensors
Technologies have become an integral part of physical activity. Yet, the majority of popular programs do not focus on promoting a genuine understanding of how sport affects our bodies. As apps and trackers persuade users to exercise more, lack of body ...
Don't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations
- Jonas Keppel,
- Marvin Strauss,
- Sarah Faltaous,
- Jonathan Liebers,
- Roman Heger,
- Uwe Gruenefeld,
- Stefan Schneegass
The global COVID-19 pandemic created a constant need for hand disinfection. While it is still essential, disinfection use is declining with the decrease in perceived personal risk (e.g., as a result of vaccination). Thus this work explores using ...
Drawing Connections: Designing Situated Links for Immersive Maps
We explore the design of situated visual links in outdoor augmented reality (AR) for connecting miniature buildings on a virtual map to their real-world counterparts. We first distill design criteria from prior work, then conduct two user studies to ...
DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head
- Neng-Hao Yu,
- Shih-Yu Ma,
- Cong-Min Lin,
- Chi-Aan Fan,
- Luca E. Taglialatela,
- Tsai-Yuan Huang,
- Carolyn Yu,
- Yun-Ting Cheng,
- Ya-Chi Liao,
- Mike Y. Chen
We present DrivingVibe, which explores vibrotactile feedback designs around the head to enhance VR driving motion experiences. We propose two approaches that use a 360-degree vibrotactile headband: 1) mirroring and 2) 3D inertia-based. The mirroring ...
Effects of Urgency and Cognitive Load on Interaction in Highly Automated Vehicles
In highly automated vehicles, passengers can engage in non-driving-related activities. Additionally, the technical advancement allows for novel interaction possibilities such as voice, gesture, gaze, touch, or multimodal interaction, both to refer to in-...
Exploring Digital Communication Needs of Local Communities and Self-organized Collectives
- Katerina El-Raheb,
- Vasilis Vlachokyriakos,
- Maria Roussou,
- Patrick Olivier,
- Tom Bartindale,
- Andrew Garbett
Recent work in HCI has explored the use of ICTs for the mobilisation and organisation of values-led communities and social movements. This paper extends this line of work by exploring the design of a communication system for informal, place-based ...
Exploring Opportunities for Multimodality and Multiple Devices in Food Journaling
Digital food journaling can support personal goals, such as weight loss and developing healthy eating behaviors. However, traditional manual tracking demands great effort, often leading to lapses or abandonment. We explore opportunities for journaling ...
Exploring Visual Signifier Characteristics to Improve the Perception of Affordances of In-Place Touch Inputs
Touch screens supporting different inputs such as 'Tap', 'Dwell', 'Double Tap' and 'Force Press' are omnipresent in modern devices and yet this variety of interaction opportunities is rarely communicated to the user. Without visual signifiers, these ...
Frappé: An Ultra Lightweight Mobile UI Framework for Rapid API-based Prototyping and Environmental Deployment
QR codes have been used as an inexpensive means to connect users to digital platforms such as websites and mobile applications. However, despite their ubiquity, QR codes are limited in purpose and can only redirect users to the URL contained within it, ...
GeShort: One-Handed Mobile Text Editing and Formatting with Gestural Shortcuts and a Floating Clipboard
GeShort is a novel method for one-handed text editing and formatting on mobile devices. It uses simple rules to facilitate direct cursor positioning, gestural shortcuts inspired by keyboard hotkeys for editing and formatting, and a floating clipboard to ...
Imperfect Surrogate Users: Understanding Performance Implications of Augmentative and Alternative Communication Systems through Bounded Rationality, Human Error, and Interruption Modeling
Nonspeaking individuals with motor disabilities frequently rely on augmentative and alternative communication (AAC) systems that allow users to communicate through a text entry interface coupled with a speech synthesizer. Such systems are notoriously ...
My Eyes Speak: Improving Perceived Sociability of Autonomous Vehicles in Shared Spaces Through Emotional Robotic Eyes
The ability of autonomous vehicles (AVs) to interact socially with pedestrians poses a significant impact on their integration with urban traffic. This is particularly important for vehicle-pedestrian shared spaces due to increased social requirements ...
NaCanva: Exploring and Enabling the Nature-Inspired Creativity for Children
- Zihan Yan,
- Yanhong Wu,
- Danli Luo,
- Chao Zhang,
- Qihang Jin,
- Wei Chen,
- Yingcai Wu,
- Xiang 'Anthony' Chen,
- Guanyun Wang,
- Haipeng Mi
Nature has been a plentiful source of materials, replenishment, inspiration, and creativity. Nature collage, as a crafting technique, is a fun and educational activity for children to explore nature and engage their creativity. However, the raw material ...
VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality
Exploring the great outdoors offers physical and mental health benefits. Hiking is healthy, provides a sense of accomplishment, and offers an opportunity to relax. However, a nature trip is not always possible, and there is a lack of evidence showing ...
PAWS: Personalized Arm and Wrist Movements With Sensitivity Mappings for Controller-Free Locomotion in Virtual Reality
Virtual Reality (VR) headsets equipped with multiple cameras enable hands-only teleportation techniques without requiring any physical controller. Hands-only teleportation is an effective alternative to controllers for navigation tasks in virtual ...
Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
Road traffic is strongly regulated, however informal communication is essential whenever formal rules are flexibly treated. Consequently, conflict-avoidant automated vehicles (AVs) can be disadvantaged when humans do not behave prosocially towards them. ...
Reality Anchors: Bringing Cues from Reality to Increase Acceptance of Immersive Technologies in Transit
Immersive technologies allow us to control and customise how we experience reality, but are not widely used in transit due to safety, social acceptability, and comfort barriers. We propose that cues from reality can create reference points in virtuality,...
RingVKB: A Ring-Shaped Virtual Keyboard Using Low-Cost IMU
Wearable devices have been important components for ubiquitous computing. However, text input remains challenging on wearables due to the lack of a physical keyboard. In this paper, we propose a novel ring-shaped virtual keyboard system named RingVKB ...