Talk:Identity tourism
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Wiki Education Foundation-supported course assignment
[edit] This article was the subject of a Wiki Education Foundation-supported course assignment, between 20 January 2021 and 2 May 2021. Further details are available on the course page. Student editor(s): Km1905.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 22:49, 17 January 2022 (UTC)
Wiki Education Foundation-supported course assignment
[edit] This article was the subject of a Wiki Education Foundation-supported course assignment, between 24 August 2020 and 14 December 2020. Further details are available on the course page. Student editor(s): HaishanLuo.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 00:15, 17 January 2022 (UTC)
At least two separate topics
[edit]Currently the "Identity tourism" title is being used to discuss at least two completely separate topics - the broad sphere of "identity" concerns in tourism, and the act of professing a different ethnic/etc. identity for recreational purposes. If the article is kept, these should be split. –Roscelese (talk ⋅ contribs) 05:30, 21 February 2020 (UTC)
Understanding the article
[edit]The question IS, how far can we link virtual reality to Identity Tourism on cyberspace and what is its comparison to traditional Identity Tourism that is done physically. HaishanLuoHaishanLuo (talk) 09:15, 22 September 2020 (UTC)
Could "black-fishing" or "asian-fishing" be a part of very modern identity tourism? Km1905 (talk) 18:48, 10 February 2021 (UTC)
Done adding content to the article
[edit]HaishanLuo — Preceding undated comment added 11:25, 6 December 2020 (UTC)
Grammatical fixes
[edit]Hello, I copy edited and corrected many minor grammatical errors in the cyberspace section. The majority of them being incorrect article uses or commas. This is the updated section
Identity is not static but a dynamic concept that is determined by development, culture, and the society that an individual is exposed to. Cyberspace, which allows individuals to interact with other people from different cultures can allow people to expand their identities.[24] In 2011, an edited volume on Tourism Social Media: Transformations in Identity, Community, and Culture by hospitality and business school scholars highlights some of these issues. Today, locations can now attract people from all over the world through smart tourism. These tourists could use sensors, scanners, and other smart devices to interact with these culturally rich places. Such initiatives have been used to manage tourists during peak season.[25] Moreover, there are various programs and applications, such as chat rooms, forums, MUDs, MOOs, and MMORPGs, among others where a user is allowed to establish an identity in that particular space. This online identity could be different from a user's physical identity in race, gender, height, weight or even species. People create profiles online to interact with online. Such an identity could be completely random and friend interacting with this new identity will be exposed to maybe the fictional name of the participant.[26] In these chat rooms and forums, a user creates their identity through text and the way they interact with others. In MMORPGs, users create a visual representation of their identity through an avatar. This allows users to easily tour more than just ethnic and cultural identities. So, the emergence of the internet as a venue of identity expression is also relevant to the theme of tourism and identity.
Identity tourism in cyberspace is facilitated by the ontological discussion that challenges the perspective of space and place to include the cyberspace.[27] Cyberspace is then equivalent to real other real physical spaces offline. Therefore, the same way people today use cyberspace to shop, entertain and date, Ziyed Guelmami and François Nicolle state that it can also be a platform to construct identity.[28] The construction of identity online is equated to identity tourism because it fits the definition of tourism that defines it as people traveling and staying in places outside their usual environment for various purposes.
With the development of the internet and virtual reality, identity tourism can become more salient than previously thought. With virtual reality, for example, transgender individuals can control their own gender presentation in an MMORPG or forum. Lisa Nakamura[29] has studied identity tourism in cyberspace, using it to describe the process of appropriating an identity involving another gender and/or race than one's own on the web. Keller (2019) also states that the youth, especially the young modern women uses the internet to explore feminist activism.[30] An individual may also come from a very conservative family but through social media platforms like Twitter, they are able to explore various conversations like those related to dressing choice, something that she might not be able to access in her real life. Therefore, through cyberspace, they are able to explore a certain identity and even adopt it as theirs.[31] Another unfortunate phenomena explored on the internet is Jihadi ideologies. Prucha (2016)reveals that extremist groups have used social media to create a wealth of information on Jihad. Through cyberspace, curious individuals have been able to access the information, adopted extremism as their identity and even traveled to the Islamic State to live the Jihad life.[32] This kind of cyber-identity tourism mainly refers to the web but also touch other media forms, such as video games.[33] Being able to 'tour' the internet with a new identity opens the possibility of the net being an identifiable space.