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Thinking :)
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Thinking :)
  • Germany

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  1. URTSR URTSR Public

    Unreal Real-Time Super Resolution (URTSR) is a neural rendering method for highly efficient real-time rendering super resolution.

    Python

  2. BossNRun BossNRun Public

    Movement in video games is a essential part when it comes to enjoying a game, especially while playing 3D Jump'n Runs. But what defines good movement and how can we make it feel good?

  3. Eternal Eternal Public

    This project consists of 3 parts. At the core lies the Eternal Engine, self written game engine in C++, the Doomed Editor, a GUI for using the engine, and Project Quack, a very simple 2D Jump'n Run

    C++ 2

  4. MP_CustomCoOp MP_CustomCoOp Public

    Tweaking [CoOp](https://github.com/KaiyangZhou/CoOp) for a multilangual object class detection. Therefore we like to use other pretrained models from [open clip](https://github.com/mlfoundations/op…

    Jupyter Notebook

  5. CrowdbasedHelpFacilites CrowdbasedHelpFacilites Public

    This repository explores Crowdbased Help Facilites in the Godot Engine

    GDScript 1 1

  6. UpsamplingAlgosSeminar UpsamplingAlgosSeminar Public

    A Repo to store my seminar about upsampling technologies, in particular FSR, DLSS, XeSS, TSR

    TeX