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set version to 0.0.6-update1
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RobinKa committed Apr 1, 2019
1 parent 17e9e5a commit 3edff49
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2 changes: 1 addition & 1 deletion NetPrints/NetPrints.csproj
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<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<AssemblyName>NetPrints</AssemblyName>
<Version>0.0.6</Version>
<Version>0.0.6-update1</Version>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Robin Kahlow 2018</Copyright>
</PropertyGroup>
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2 changes: 1 addition & 1 deletion NetPrintsEditor/NetPrintsEditor.csproj
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<AssemblyName>NetPrintsEditor</AssemblyName>
<UseWPF>True</UseWPF>
<StartupObject>NetPrintsEditor.App</StartupObject>
<Version>0.0.6</Version>
<Version>0.0.6-update1</Version>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Copyright>Robin Kahlow 2018</Copyright>
<ApplicationIcon>NetPrintsLogo.ico</ApplicationIcon>
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4 changes: 3 additions & 1 deletion README.md
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NetPrints is a visual programming language inspired by Unreal Engine 4's Blueprints which compiles into .NET binaries or alternatively C# source code. These can be used from any other .NET language (eg. C#) or used as standalone programs. Furthermore any .NET binaries (both .NET Framework and .NET Core, and ideally .NET Standard) can be referenced and used. Its goal is to support using anything that is made in C#.

[Overview](https://github.com/RobinKa/netprints/wiki/Overview)
[Use cases](https://github.com/RobinKa/netprints/wiki/Use-cases)
[Unity tutorial](https://github.com/RobinKa/NetPrintsUnityTutorial)

# Download
Version 0.0.6 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3).
Version 0.0.6-update1 of the editor binaries can be found [here](https://github.com/RobinKa/netprints/releases/tag/0.0.6-update1). You can also download the source code and compile the binaries (requires Visual Studio 2019 and .NET Core 3).

# Guide
Any .NET binaries can be used with this editor. The recommended way to add new assembly references is installing them with NuGet (eg. from within Visual Studio or the command line) and referencing their .NET Standard reference libraries at `%UserProfile%/.nuget`. The hints for the included references should then appear within the editor. You can also add C# source directories which can either be used for reflection only (useful when you want to use NetPrints within Unity to access your existing scripts) or compiled into the output.
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