I am a graduate of Computer Science with a B.E. Degree. I bring over four years of experience in Unity Engine. I use native tools with external frameworks for multiplayer, XR (including MR, AR, and VR), serial data communication, web requests, and more. I enjoy prototyping, creating POCs, and thriving on the challenges, and have a strong desire to transition into a core game development role.
- Email: vortex.k1@gmail.com
- Discord:
hosunyanpasu
I was appointed as the team lead for deploying over 18 different kiosk applications for the JSW Muso Museum, I made reusable tools and development decisions which reduced the total development time by 20% and helped us meet our deadline in November 2023.
I worked on Multiple Accenture Projects which were
- Multitaction - A Multi Touch, Multi Screen, Multi Orientation marker-based touch application that was connected to a backend CMS with Restful API for dynamic data loading. Every functionality was made by me.
- Football Simulator - A football simulator leveraging the latest UWB technology that was used in FIFA for Ball trajectory data. I was responsible for making the connection between Unity and Python using
TCPListerner sockets. - Cycle Simulator - A Multiplayer Cycle Simulator with 2 modes standalone and VR. Connected to a backend CMS with Restful API. This was a challenging project as the desktop on which the player was supposed to be playing was to be controlled by a form sign-up on a tablet that was mounted on the actual Cycle. I worked on the Tablet to PC multiplayer, Leaderboard, Realtime positioning, and CMS data Fetching.
- Care Cosmos - A Hospital Management System with 4 sets of applications CMS server, Patient App, IoT box, and Nurse App all communicating with each other using socket.io node.js as their backend and connected to CMS. The IoT box used Adafruit as an endpoint to trigger commands from Alexa and Google Home.
Experience Center with touch Projection, Dual Screen Apps, and iOS platform app with Firebase for sending and receiving data.
Deployed and made POC for various Volumetric content on Oculus, AR, and Looking Glass, Live calling with webrtc. High Fidelity to Low Fidelity, Multiuser Hololens Use Case with and without Volumetric. Custom AltSpace VR environment for Oculus and Desktop.
A Complete Mixed Reality Application for Capgemini on Hololens 2 to showcase the feature of their analytics platform using real and digital ecosystems.