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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Learn computer graphics by writing GPU shaders!
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
The open collection of GL Transitions
glsl photoshop blending modes. glslify formatted.
Renders sky colors with Rayleigh and Mie scattering.
Fragmentarium is a cross-platform application for exploring pixel based graphics on the GPU.
webgl-noise shaders ported to work with glslify
PSOne visuals through shaders in Godot 3.1
A collection of GLSL shaders and how to use them in Processing sketches
Utility functions to convert between various color spaces in GLSL
A collection of GLSL noise functions for use with WebGL with an easy to use API.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
draw wireframes or grids on a solid mesh using a fragment shader
TexGraph public folder content with nodes json descriptors and shaders.
GLSL Syntax Highlighting for Sublime Text 2, 3, and 4
2d and 3d Voronoi noise functions, packed for glslify
a simple example of ThreeJS with glslify
Optical flow shader for WebGL - BYORenderer.
An example of a bloom filter as post fx in processing3.
RayTracing In The Fragment Shader (OpenGL / GLSL)