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add unit 7 quizzes
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aprilspeight committed Apr 6, 2022
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]
}
]
},
{
"id": 19,
"title": "Lesson 20: Unity Scripting",
"quiz": [
{
"questionText": "A Unity scripts provides the following functions by default:",
"answerOptions": [
{
"answerText": "Start and Append",
"isCorrect": "false"
},
{
"answerText": "Update, Cancel",
"isCorrect": "false"
},
{
"answerText": "Start, Update",
"isCorrect": "true"
}
]
},
{
"questionText": "Which class enables a variety of ways to work with a GameObject's position?",
"answerOptions": [
{
"answerText": "Transform",
"isCorrect": "true"
},
{
"answerText": "Mathf",
"isCorrect": "false"
},
{
"answerText": "Debug",
"isCorrect": "false"
}
]
},
{
"questionText": "To assign a variable value directly in the Editor, create the variable as public in the script.",
"answerOptions": [
{
"answerText": "True",
"isCorrect": "true"
},
{
"answerText": "False",
"isCorrect": "false"
}
]
}
]
},
{
"id": 20,
"title": "Lesson 21: XR Input",
"quiz": [
{
"questionText": "Which of the following provides the status of a finger touching the screen?",
"answerOptions": [
{
"answerText": "Input.TouchScreen",
"isCorrect": "false"
},
{
"answerText": "Touch.Input",
"isCorrect": "false"
},
{
"answerText": "Input.Touch",
"isCorrect": "true"
}
]
},
{
"questionText": "What's the purpose of the InputFeatureUsage?",
"answerOptions": [
{
"answerText": "InputFeatureUsage provides a list of controls that are not available for input for a specified platform.",
"isCorrect": "false"
},
{
"answerText": "InputFeatureUsage is a standard set of physical device controls to access user input on any platform.",
"isCorrect": "true"
},
{
"answerText": "InputFeatureUsage provides a log of each time an input has been selected.",
"isCorrect": "false"
}
]
},
{
"questionText": "Adaptive controller input can be mapped to various XR devices.",
"answerOptions": [
{
"answerText": "True",
"isCorrect": "true"
},
{
"answerText": "False",
"isCorrect": "false"
}
]
}
]
},
{
"id": 21,
"title": "Lesson 22: Physics",
"quiz": [
{
"questionText": "What is the main functionality of adding a Rigidbody component to a GameObject?",
"answerOptions": [
{
"answerText": "To allow interaction with a GameObject.",
"isCorrect": "false"
},
{
"answerText": "Enabling physics for a GameObject.",
"isCorrect": "true"
},
{
"answerText": "To brighten a scene.",
"isCorrect": "false"
}
]
},
{
"questionText": "Which of the following statements is false about colliders?",
"answerOptions": [
{
"answerText": "Colliders must be the exact, perfect shape of a GameObject.",
"isCorrect": "true"
},
{
"answerText": "Colliders are a rough approximation of the shape of a GameObject.",
"isCorrect": "false"
},
{
"answerText": "Unity provides three different colliders, Box, Sphere and Capsule.",
"isCorrect": "false"
}
]
},
{
"questionText": "What is it necessary for a GameObject to be considered collidable?",
"answerOptions": [
{
"answerText": "The GameObject must be declared in code as an integer.",
"isCorrect": "false"
},
{
"answerText": "The GameObject must be the child of another GameObject.",
"isCorrect": "false"
},
{
"answerText": "The GameObject must posses a collider component and all areas of the object are contained within the collider.",
"isCorrect": "true"
}
]
}
]
},
{
"id": 22,
"title": "Lesson 23: User Interface",
"quiz": [
{
"questionText": "UI elements within the Canvas are rendered in which order?",
"answerOptions": [
{
"answerText": "Alphabetically",
"isCorrect": "false"
},
{
"answerText": "Creation Order",
"isCorrect": "false"
},
{
"answerText": "Order they appear in the hierarchy",
"isCorrect": "true"
}
]
},
{
"questionText": "Which component in the Inspector is used to move, resize, or rotate UI elements in a canvas?",
"answerOptions": [
{
"answerText": "Rect Transform",
"isCorrect": "true"
},
{
"answerText": "Canvas Transform",
"isCorrect": "false"
},
{
"answerText": "Transform UI Gizmo",
"isCorrect": "false"
}
]
},
{
"questionText": "Which interaction component is not provided by Unity?",
"answerOptions": [
{
"answerText": "Finger Drawing",
"isCorrect": "true"
},
{
"answerText": "Slider",
"isCorrect": "false"
},
{
"answerText": "Button",
"isCorrect": "false"
}
]
}
]
},
{
"id": 23,
"title": "Lesson 24: Build and Deploy",
"quiz": [
{
"questionText": "When building for the Universal Windows Platform, which IDE is used to build your final application?",
"answerOptions": [
{
"answerText": "Atom",
"isCorrect": "false"
},
{
"answerText": "Sublime",
"isCorrect": "false"
},
{
"answerText": "Visual Studio",
"isCorrect": "true"
}
]
},
{
"questionText": "Android apps can be installed manually to your device using the following:",
"answerOptions": [
{
"answerText": "Android Debug Bridge (ADB)",
"isCorrect": "true"
},
{
"answerText": "Android Package Install (API)",
"isCorrect": "false"
},
{
"answerText": "Android App Bridge (AAB)",
"isCorrect": "false"
}
]
},
{
"questionText": "Deploying an app to an iOS devices requires XCode.",
"answerOptions": [
{
"answerText": "True",
"isCorrect": "true"
},
{
"answerText": "False",
"isCorrect": "false"
}
]
}
]
}
]
}
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