NCoder's Learning Aimed C++ Render Engine.
- Render pipelines:
- FirstRP:
- Support simple graphics APIs (DirectX 11)
- Cascaded shadows
- PBR
- Image-based sky lighting
- NewRG
- Support advanced graphics APIs (DirectX 12)
- Render graph
- Multithreaded rendering
- Virtual Geometry
- Order-Independent Transparency
- Unified Mesh System
- Directed Acyclic Graph Generation
- Mesh Clustering
- FirstRP:
- Task system
- Basic actor system
- Hierarchy:
- Transform node
- Spectator
- Camera
- Renderable system
- Static mesh renderable
- Render view system
- Simple render view
- Light system
- Directional light
- General textures:
- Texture builders to build texel data
- Support basic shader resource view, unordered access view,...
- Basic asset system
- Static mesh asset:
- Wavefront object file format (.obj)
- Texture 2d asset:
- HDR file format (.hdr)
- PNG file format (.png)
- JPG file format (.jpg)
- Shader asset:
- HLSL file format (.hlsl)
- Static mesh asset:
- Panorama map to cube map
- Abytek Render Path
- Hello NRE
- Cube
- Cube with texture 2D
- HDRI Sky
- Image Based Lighting (Diffuse + Specular)
- Windows
- MacOS
- Android
- IOS
- Visual Studio
- Xcode
- CLion
- Visual Studio Code
- Visual Studio 2022 (Windows):
- Step 1: Clone NRE git repository from GitHub
- Step 2: Generate Visual Studio 2022 solution by running scripts/generate_vs2022.bat
- Step 3: Navigate to build/vs2022
- Step 4: Open nre.sln
- Step 5: Set nre.samples.hello_nre as startup project
- Step 6: Run and enjoy!
- Xcode (MacOS):
- Step 1: Clone NRE git repository from GitHub
- Step 2: Generate Xcode solution by running scripts/generate_xcode.sh
- Step 3: Navigate to build/xcode
- Step 4: Open nre.xcodeproj
- Step 5: Choose nre.samples.hello_nre for current scheme
- Step 6: Run and enjoy!
- CLion (Windows, MacOS, Linux):
- Step 1: Clone NRE git repository from GitHub
- Step 2: Open CLion by running one of these scripts based on your environment (you may need to use chmod +x command first on Linux and MacOS for execute permission):
- Windows
- scripts/python_open_clion.bat
- scripts/python3_open_clion.bat
- MacOS, Linux:
- scripts/python_open_clion.sh
- scripts/python3_open_clion.sh
- Windows
- Step 3: At On Project Wizard, click "OK" (if you dont see it, dont worry, go to the next step).
- Step 4: Run and enjoy!
- Unix makefiles:
- Step 1: Clone NRE git repository from GitHub
- Step 2: Generate makefiles by running scripts/generate_unix_makefiles.sh
- Step 3: execute scripts/build_unix_makefiles.sh to build project
- Step 4: Navigate to build/unix_makefiles/nre/samples/hello_nre
- Step 5: Run "nre.samples.hello_nre" and enjoy!
- NRE is licensed under the MIT License