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upgrade unreal engine 5.2 #37

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Tonyangl
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打开编辑器时,需要手动加载资源到内存,编辑其中Texture大小首次运行时默认为32X32

1. UE5编辑器中首次运行,载入图片资源大小异常(32X32).需要首次打开项目时,选择涉及到图片资源重新加载。
2. 打包运行时候,出现slate跨线程报错,需要跟进一步的排查。
@@ -37,7 +37,8 @@ class FAIRYGUI_API UEventContext : public UObject
UFUNCTION(BlueprintCallable, Category = "FairyGUI")
const FVector2D& GetPointerPosition() const
{
return PointerEvent->GetScreenSpacePosition();
achedPointerPosition = PointerEvent->GetScreenSpacePosition();
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最前面漏了一个大写字母C

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