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Exercises and practices for a university course on software design patterns, including Factory, Strategy, Adapter, Composite, Decorator, State, Observer, Singleton, and Facade patterns.

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Design Patterns

This repository contains exercises and practices from a university course on software design patterns. It includes examples of the following patterns:

  • Factory: Creating objects without specifying the exact class.
  • Strategy: Encapsulating algorithms to make them interchangeable.
  • Adapter: Integrating classes with incompatible interfaces.
  • Composite: Treating individual objects and compositions of objects uniformly.
  • Decorator: Dynamically adding responsibilities to objects.
  • State: Altering an object's behavior when its internal state changes.
  • Observer: Defining a one-to-many dependency between objects.
  • Singleton: Ensuring a class has only one instance.
  • Facade: Providing a simplified interface to a set of interfaces in a subsystem.

Technologies

  • Language: Java

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Exercises and practices for a university course on software design patterns, including Factory, Strategy, Adapter, Composite, Decorator, State, Observer, Singleton, and Facade patterns.

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