Collection of Unity editor tools I wrote to make life a little easier.
Utility for automatically setting up hand colliders and CVRPointer
components on an avatar's fingertips. Intended to simulate the contacts system from
VRChat's Avatar Dynamics.
- ChilloutVR SDK
- Dynamic Bones
Utility for migrating VRChat animators to ChilloutVR. Changes the type of some parameters and then merges it with the default CVR AvatarAnimator.
Utility for converting PhysBones and PhysBone colliders to Dynamic Bones. Mostly reverse engineered from the DynamicBone to PhysBone migrator in the VRC SDK.
There's an additional feature that aims to reduce the stiffness of the converted bones by reducing the elasticity based on bone chain length. This is an attempt to make longer bone chains appear heavier.
- VRChat Avatar 3.0 SDK
- Dynamic Bones