This repository has been archived by the owner on Oct 15, 2023. It is now read-only.
Tags: ss220club/Paradise
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- Lots of refactoring of existing code to axe out unused shit. Detail… …s in comma/Baystation12@1820a22 and comma/Baystation12@5703b80 - Changed way viruses are stored in mob, from single var to associative list (ID -> virus), which allowed for multiple viruses in same mob. - Added new viro machine - centrifuge. Its functinos are sxtracting of viruses and antibodies from blood sample vials. - Cure machine and isolator are removed from map because their functions are now divided between centrifuge and incubator (dish -> blood transfer) - Changed way symptom's 'severtiy' is decided for randomization procs from typecheck to var, since former caused there to be duplicated of syndromes only differening in severity typepath. - Added a few new syndromes, inculding brittle bones, adrenaline generator (stolen from TG's advanced viruses), balding (ditto), limb shutdown, DNA damage. Every stage now has at least one beneficial syndrome. - Added new reagent container - vial, 15unit glass container. - Beakers and other glass containers now hide their contents, only showing the amount. - Additionally, they can be labeled with a pen, up to a max of 10 characters. - Adds fire delay to all weapons (except automatics). - For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG. - Shotungs do not get special delay because they are slow as they are anyway. - Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot. - Edits contents of virology biohazard closets to be more virus resistant. Now with robust internals! - Monkey Mob DMI Changes - Changes Farwa sprite to the one Fox approved of before he stepped down from whitelister of tajs. - Also re-adds in the pun pun sprite since that got removed. - Map Edits - Expanded Psych Office. - Added second toolbelt to robotics. - Fixed issue of the bar maintence door being in the kitchen cold room. Also fixed the mislabled camera. Oooops. - Added one each of the alien baby races to genetics. - Fixes misaligned AI door. - Constructable signs - Cyborg module tweaks. - readjusted composition of syndie bombs - set them to produce a 1-2-5 explosion for the fire changes - changed variable settings for the change in fire.dm - added one new variable - deleted three variables that are no longer used - changed how fire works - fire switched to release energy by burning fuel and generating heat from that - reorganzied the fire process in a saner manner - Initial pulse code. WIP - Updated pulse checking on examine, optimized handle_pulse(), fixed some grammar.