Framework for EGC class
Contains laboratories and homework assignments
Each of these is documented via a README.md
file
- Introduction to OpenGL
- OpenGL data buffers
- 2D transformations and glm
- 3D transformations
- Camera types and projections
- OpenGL shaders
- Gouraud lighting model with shaders
- Phong lighting
- OpenGL textures
- Flappy Bird
- Aeroplane aka 3D Flappy Bird
- 3D Worms but with teddy bears