dx12
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Single Pass Downsampler (SPD)
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Oct 15, 2022 - Objective-C
Combined Adaptive Compute Ambient Occlusion (CACAO)
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Apr 28, 2021 - C++
XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.
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Nov 21, 2024 - C
Experimental MMD renderer using DX12 and DXR.
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Aug 29, 2024 - C#
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
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Nov 25, 2024 - C++
Experimental Game Engine
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Feb 6, 2023 - C#
Demonstrating the advantages of using DirectStorage over standard file I/O asset loading. Includes the API and changes required to make such a pipeline work.
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Nov 14, 2023 - C++
3D Renderers using DX12/Vulkan/OpenGL in C++
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Nov 20, 2024 - C++
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