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Filtered by: Release

lawnjelly lawnjelly  -  9 September 2024

Godot 3.6 finally released!

After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.

Godot contributors Godot contributors  - 15 August 2024

Godot 4.3, a shared effort

With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.

Rémi Verschelde Rémi Verschelde  - 17 April 2024

Maintenance release: Godot 4.2.2 & 4.1.4

It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!

Rémi Verschelde Rémi Verschelde  - 12 December 2023

Maintenance release: Godot 4.2.1

This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.

Godot contributors Godot contributors  - 30 November 2023

Godot 4.2 arrives in style!

Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!

Yuri Sizov Yuri Sizov  -  2 November 2023

Maintenance release: Godot 4.1.3

With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.

Yuri Sizov Yuri Sizov  -  4 October 2023

Maintenance release: Godot 4.1.2

As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!

Rémi Verschelde Rémi Verschelde  - 25 September 2023

Maintenance release: Godot 3.5.3

It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.

Yuri Sizov Yuri Sizov  -  3 August 2023

Maintenance release: Godot 4.0.4

A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!

Yuri Sizov Yuri Sizov  - 17 July 2023

Maintenance release: Godot 4.1.1

Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.

Godot contributors Godot contributors  -  6 July 2023

Godot 4.1 is here, smoother, more reliable, and with plenty of new features

Four months after the release of Godot 4.0, we are excited to bring you Godot 4.1 — an update with a focus on stability, performance, and polish.

Yuri Sizov Yuri Sizov  - 19 May 2023

Maintenance release: Godot 4.0.3

A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!

Yuri Sizov Yuri Sizov  -  4 April 2023

Maintenance release: Godot 4.0.2

As the work on Godot 4.1 continues, more fixes and enhancements become available to existing 4.0 users as patch releases. Meet Godot 4.0.2, addressing more of your reports, including several regressions from 4.0.1, and improving platform support for Android, macOS, and Windows!

Yuri Sizov Yuri Sizov  - 20 March 2023

Maintenance release: Godot 4.0.1

The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.

Rémi Verschelde Rémi Verschelde  -  8 March 2023

Maintenance release: Godot 3.5.2

We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.

2000+ Godot contributors 2000+ Godot contributors  -  1 March 2023

Godot 4.0 sets sail: All aboard for new horizons

It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!

Rémi Verschelde Rémi Verschelde  - 28 September 2022

Maintenance release: Godot 3.5.1

We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance releases (3.5.x), with a focus on fixing bugs and not on integrating new features. The first release is that series is out, Godot 3.5.1!

Rémi Verschelde Rémi Verschelde  -  5 August 2022

Godot 3.5: Can't stop won't stop

After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!

Rémi Verschelde Rémi Verschelde  -  2 August 2022

Maintenance release: Godot 3.4.5

Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.

Rémi Verschelde Rémi Verschelde  - 23 March 2022

Maintenance release: Godot 3.4.4

Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.

Rémi Verschelde Rémi Verschelde  - 25 February 2022

Maintenance release: Godot 3.4.3

In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.

Fredia Huya-Kouadio Fredia Huya-Kouadio  - 26 January 2022

Godot OpenXR 1.1.1 Plugin Release

Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.

Rémi Verschelde Rémi Verschelde  - 22 December 2021

Maintenance release: Godot 3.4.2

A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.

Rémi Verschelde Rémi Verschelde  - 17 December 2021

Maintenance release: Godot 3.4.1

Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.