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The Last One Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #279 | 3.556 | 3.556 |
Mechanics | #361 | 3.000 | 3.000 |
Aesthetics | #392 | 3.333 | 3.333 |
Fun | #507 | 2.778 | 2.778 |
Overall | #536 | 2.778 | 2.778 |
Story | #675 | 1.778 | 1.778 |
Music | #907 | 1.000 | 1.000 |
Sound | #924 | 1.000 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Kenny Game Assets
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Comments
Cool and simple concept. Once I got a hang of the controls it was fun. Good Job.
Fun concept! Consistent aesthetics.
But i sadly mostly die when a platform spawns too far away.
Totally agree. Platform spawning may have been too random. When making a platformer, I probably should have focused more on a players skill level (which can be improved) rather than RNG. That way, highscores are always made by the player's skill and not how lucky they were.
Thanks for the comment, it's given me something to think about if when making platforming games in the future.
I really enjoyed this, I liked the little jump stretching thing and I often died because of my own eagerness to get to a newer platform. So I felt like it was well balanced. It wasn't too difficult. The camera was a little jarring in the beginning but I got used to it cool game :)
The camera was a bit challenging to get used to, but overall this game was really fun.
Thanks Milo. Something I will keep in mind.