Play game
NeoGenesis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1412 | 3.326 | 3.326 |
Fun | #1761 | 2.907 | 2.907 |
Overall | #1785 | 3.012 | 3.012 |
Originality | #2117 | 3.058 | 3.058 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Out of control ending
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
interesting game, but i dont get how to transform to do double jump. i couldnt get past the 2nd level
There is a secret door over left wall in 1st level. Try it out. And X to transform, transform mid air and you can jump
Really fun title and great execution on the theme with changing your suit and bullets. Gameplay was overall very tight and fun to play around with. Biggest gripe would be that certain key combinations can cause unexpected events. I noticed a few times while jumping I would have movement gimped if I were to attempt to switch the suits. This didn't occur too often to be game breaking but it was a bit annoying at times.
Thank you very much. Stoping mid air while changing suit was to make it easier for double jump.
Nice artstyle, and extremely smooth gameplay! Quite hard for me though. Agreeing with Ruhan here, a minimap would be lovely! Great job!
Really nice game! The level of challenge is spot on, and I love the game mechanic! Music is very good too, and it fit to the game. I would like to see the concept expanded! Great job!
Saw Mark playing it and wanted to give it a try. The double jumping mechanic is interesting, it's a bit hard to learn how to do it, but gets its job done once you learn it!
The game is challenging! As a suggestion for post-jam, I'd maybe add a minimap as the level design is not so linear. Or at least a way to look bottom/up just to see some important parts of it!
Good job
Thank you, I will try making better progressive levels.
Good concept and great art. I would let the projectile keep the color of the character at the time it was launched. I think it would make the game more satisfying.
Thank you. Character changes completely in 3 frame and bullet gets changed on third. It might make things a bit confusing
Love the game, is nice to feel invisible in the face of the enemy! Also is good that you have multiple ways to dodge attacks, each player can play it his own way. Great game!
Thank you. Glad you enjoyed it.
Nice game, and I liked the color change mechanic a lot.
Saw this on stream
Cool idea but took some getting used to the mechanic (which is expected of like any game) but I eventually was able to make it pretty far
did you? Try jumping over the left wall in 1st level
Wow that is a nintendo-level secret thats hilarious good job w that lol great addition
Like the game, especially the dual purpose of the switching colours for a double jump and damaging people
Cool idea! I like the challenges that emerge out of it!
Neat game! It was fun to play. I can't tell if I love the double jump or hate it... it feels smart but also hard to do. But maybe that's a good thing. Either way, great game!
Super cool game! I loved the mechanic especially the double jump. Great job!!
panicked until I got used to it.
Once I figured it out, I realized that I could play without defeating the enemy.
I also enjoyed the feeling of infiltration operations.
haha ignoring enemy is best strategy
Nice tip, I didn't realise it! Yeah, it got a great ninja feel!
The game is a bit hard to control because of the pause when transforming, but it does have a cool concept that was seen in a few games, the art is quite pretty and it works well altogether, nice job!
It's a fun game with a great concept and good visuals. Good job!
The game looks nice, the color changing mechanic and that double jump mechanic is a great idea. I just think that when the player falls , he should just fall directly and not do the bounce before falling.
Thank you, I was trying mario. haha
The game has a cool concept and is quite fun, but I would definitely fix the floaty controls a bit and also make the transformation faster (or compensate with slower enemy bullets)
ya everything i put together in this game just makes it harder. BTW try jumping over left wall in 1st level
Simple and fun! everything came together well!
Very fun! I liked the simple mechanics that were used.
I had a hard time mastering the controls, I feel like I would have preferred if Z was jump and X was shoot.
thank you. i dont know which button is usually used for shooting, but i knew people usually used z and x.