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Mimic's Lure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #361 | 3.848 | 3.848 |
Creativity | #419 | 4.022 | 4.022 |
Overall | #523 | 3.855 | 3.855 |
Presentation | #1201 | 3.696 | 3.696 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of getting eaten by treasure box mimics, you, the mimic, do the eating.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really creative idea - dark souls meets a game we used to play as little kids. A couple of levels were challenging which I enjoyed, I liked that you had several types of chests and heroes. Good ramping up of difficulty too. Platforming controls especially on the ladders were a bit frustrating when you got caught.
Reminded of the chests in Dark Souls games. I wish there was some timed- score to push you and master the movement. The idea is hilarious tbh. Like your art style and the matching choice of music as well! Nice work!
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
Really fun! It was nice to be the one to eat the hero for a change
Nice puzzle game, simple yet challenging. Can be a tad frustrating at times but I had a lot of fun with it
pretty fun idea! you could add a radius on the enemies so i could know if i in enemy radar!
Fun idea, level design was really good, solid puzzle, perfect game jam game. :)
It's a very creative idea.
Great level design too =)
Really liked the stealth mechanics
great concept, and fun, no real criticism to give
Perfect concept for the theme, and the execution is well-done. Great job!
really fun! I was a bit annoyed at the first level where I just sit in a room and wait for the hero to come to me… until about 3 seconds later when I realized that’s exactly what mimics do and the realization made me laugh. great stuff :)
The chest monster is so devious! What a wonderful play experience! Couldn't get enough... who knew I had such an appetite for heros hahaha
Thanks for the nice compliment! Happy to hear you enjoyed playing :)
I like the little character sprites!
ooo cool take on the theme, great job!
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Loved it very much. Only two issues- 1) there was a point on the first level with the rouge where he couldn't climb the ladder and was soft locked out of the game (until I figured out that R=restart) and 2) I really really wanted to play more of it XD
Sorry about that bug! Glad you were able to figure out the level restart feature. Thanks for playing :)
Great twist on the stealth genre! Really good job with the level design, it does a really good job of teaching mechanics through gameplay! It would be nice if you could eat heroes when their backs are turned though :)
A great fun game with interesting puzzles. Some of the levels that explained mechanics (the ones that don't require any movement) do a good job of explaining the game concepts, but they are a bit slow and boring. I'd recommend either making them shorter or trying to explain the mechanics in a more engaging way. But still a very solid game :)
Solid game - the mechanics were all intuitively explained. You brilliantly broadcasted how the different heroes would interact with different things without a single word of explanation! I immediately felt confident I knew how they would react and could focus on solving the problems, which is the fun part of puzzle games for me. Great job!
Thanks very much!
Cool idea and interesting mechanics. Kinda funny how they run. But talking about running, why are they immune every frame of running? In lvl 2 i jumped on the guy to eat him, but he got away. :(
A lof of the levels involve waiting, that's kinda meh. But overall cool stuff.
Yeah agreed, it would definitely feel a bit more fair if you had a small window to catch them before they dashed away. Good feedback about the waiting scenes too - thanks!