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Nano Assault Stratagem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1406 | 3.690 | 3.690 |
Overall | #2074 | 3.302 | 3.302 |
Enjoyment | #2392 | 3.048 | 3.048 |
Creativity | #2895 | 3.167 | 3.167 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay is built around a mech that can change size, with each size having a different advantage. The mech shrinks down to fit inside the enemy mech for platforming levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
External Assets and Assets not made during the Game Jam period
UniversalMega1 SoundEffects by OctaveCore - https://www.unrealengine.com/marketplace/en-US/product/universalmega1-soundeffects
City by Mateusz Woliński - https://sketchfab.com/3d-models/city-1f50f0d6ec5a493d8e91d7db1106b324
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Comments
A lot good ideas in this, and I especially like the style of the menu. The concept could definitely be built upon in a larger game.
The camera movement at the large size was smooth for me, but at normal and small sizes it jerks around, which is a bit distracting. It seems like there's a region the player has to move beyond to cause the camera to move. Regardless, I enjoyed the platforming sections and the need to skillfully resize in the air sometimes.
Great combined effort from your team!
Wow, the platforming was actually really fun!
Too bad the boss couldn't be finished but what's there is already really fun, congrats!
this looks super good to be a jam game ⎛⎝ ≽ > ⩊ < ≼ ⎠⎞
Fun use of the size changing mechanics. Would be interested to see that developed further. Also, smashing through the walls was satisfying. Great work!
Fun concept, too bad you didn't have time to do more levels, it feels more like a tutorial right now. Also I didn't seem to be able to defeat the boss ? Waited quite some time and the falling down never happened
Unfortunately boss didn't make it into the final game build in the end bc of problems with version control. Glad you liked the concept!
I see this game has quality, but the way the camera is pulled by the character is incredibly nauseating and made the game unplayable for me.
Hey Emsea I'd love to try and fix this! I just pulled the game up and played around with it to try and see where you're coming from. Do you think it would be better if the character stayed more center screen? Of if the camera was pushed more towards the direction you're walking to? Thank you for the specific feedback!
It seems when the character exceeds a threshold on either of the left and right sides of the region, the camera follows as if it's towed by a very short string and it has a hard time keeping up with the character. Almost like it's accelerating, but then stopping in very short spurts. Theoretically, that's what's causing the jitter effect.
I think centering it to the character is a good start and might do enough. But there are ways to smooth out that transition to make it less jarring, sadly I don't have solution to just throw at you, so you you might have to lurk some guides for that.
Best of luck!
No worries, I definitely appreciate the feedback! The camera does work on a dead zone, so when you move around in the middle it stays still, but when you move to the sides it moves with you. I'll see if we can make it less jarring, but I'll also try and make it so instead of towing behind the player it gives you more vision in the direction that you're going.
Testing games on a nearly 15 year old laptop is probably unfair to the team here but it did load well. first attempt the game froze after hitting start. second attempt placed into window mode then everything flowed well. the second platform stage the game froze again. I also noticed if you hold right and press left, you go left.
Appreciate the hidden checkpoint feature in the platform level to save restarting from the beginning, made make that visual?
The first platform stage was tricky but you could figure out what you needed to do fairly well after doing the tutorial stage first.
It's a well crafted game. I like the style of it. Would like to see this developed further. Congrats to all involved.
This game is really high quality I dont know if I was doing the boss right but I did complete the other levels! I also tried switching characters and got the same person! Otherwise fun gameplay. I dont know if you thought of this but each character could have unique abilities too!
High quality menu and UI, and is also fun.
Actually astonished by the quality, a lot of effort was definitely put into this game. It's amazing to see what can be done in so little time when you have a bunch of people working together!
The Levels and their designs is great, movement is also good. The Boss takes a little time to understand what to do on, The SFX and Music alongside the UI design is also good.
I did have some frame drops but that could just be my old gen PC.
I think the Boss fight is a little lack luster and could use some work. Overall its a very good game
I'm glad you liked it! The boss unfortuantely broke bc of problems with version control, but there will definitely be a post jam update that brings it baack. I hope you'll want to give it a try!
Definitely Waiting for more
A very solid game. You can tell there's a lot of talent spread on the team - the music, the UI design, the 3d models, the character controller all felt very lovely.
I was wondering why the bossfight wasn't working as intended - I suppose there's a bug in it right now. Would love to see a fixed version. This looks like a very fun take on the theme, and if fleshed out and polished, could be just the kind of thing this jam was meant to bring forth.
Cheers!
one of the composers here, thank you very much!!
There will definitely be a fix!
yay :) looking forward to playing it
i havent seen many mech based games until now. But great concept as well as the art. Shrinking your own mech to enter another mech, woof. I hope you fix all the bugs, add more bosses, different mechanic and make a complete game. Would love to play that.
Insanely polished but I can see how you guys didn’t have much time left for testing and making more levels.The boss was broken for me but I enjoyed beating the 2 test levels you put there. Pretty fun mechanic.
Genuinely so impressed! I love the art and vibe you guys went for. The growing and shrinking was fun by itself and I found myself doing it even when I didn't need to.
Hope you guys do well, and that y'all had fun making this! <3
Fantastic style! The UI was incredibly nice and fluid and the 3d was cool! It's unfortunate that the boss was bugged, but I really liked the rest of the game! Nice work!
Style looks amazing.
I couldn't figure out how to defeat the boss, but generally the character controller is nice, and all your features work well and are fun to use.
I also wanted to point out what an excellent job you made on the 2D graphics and UI, truly top-level for a timeframe this short!
Congratulations :)
Wow amazing menu and ui, looks very VERY good. The platforming is also fun, i just went to the left first, so i didn't get the tutorial immidiately. It took me a sec to figure out that i can double jump. I really like the concept and i feel like with a bit more time, levels and polish (except the menus, those already pop off hard xd) this has quite some potential. :D
Conceptually its a really cool prototype, and quite an ambitious project for a 4 day jam.
Changing sizes feels good and snappy with each size has its purpose, especially when switching between small and medium. With a little more polish and some solid level design this could make for a really cool game.
The boss unfortunately never enters a vulnerable state as I spent over 10 minutes dodging the same 2-3 attacks never able to hurt it.