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Net Profits: Fishing on a New Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1501 | 3.643 | 3.643 |
Overall | #1570 | 3.464 | 3.464 |
Creativity | #1675 | 3.536 | 3.536 |
Enjoyment | #1864 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling the scale of the net to catch fish and then using the money to scale up your boat. The goal is to scale up and overfish the world
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
This was a pleasantly chill take on the theme! My only critique is that the control-scheme seemed super clunky
Super fun, I had this exact idea a few years ago so cool to see it realised in a jam!
i loved buying bigger and bigger ships. fishing with an aircraft was hilarious!
very fun. had some difficulty with boat turning
Game looks really nice and is quite fun! In the beginning I struggled understanding how to escape the sharks as they kept eating my fish, only until I realised mouse clicking brings the net onboard. I liked the big ships but after the 3rd ship it felt like getting the bigger ships was worse as yes they could 'technically' collect more fish with the wider net but they were much slower which feels like it actually made it slower to collect (and also harder to control). Great game though!
I caught fish with an aircraft carrier. Like the game kinda relaxing. Was a bit confused at the beginning, but didn't read the controls. The art style is quite nice. Good job!
The game looks really nice but the shark was way too aggressive. It didn't let me do anything. Nice concept though!
The water has no right to look that beautiful.
I believe i havent played better: "Catch fishes and feed them to shark simulator" hehe :D Nice water boat controls and visuals.
Nice game! I loved the style and the boat felt really good to control.
I believe I was missing some tutorial because I felt a little lost on how to do stuff.
Also the sharks felt a little buggy and hard.
Yep we learned the importance of a tutorial this gamejam! The sharks are hard with the dinghy which was supposed to be a quick tutorial boat... before we scrapped the tutorial section 😅. Thanks for the feedback!
I think it had some performance issues, but it was fun!
Yea.. the game ran fine on desktop while developing and we only noticed the webgl issues when we ran out of time haha. Thanks for playing it tho!