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A jam submission

Recursive RescaleView game page

Scale a mountain by scaling down objects
Submitted by actio — 10 hours, 19 minutes before the deadline
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Recursive Rescale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1054.3334.333
Overall#13933.5243.524
Enjoyment#24973.0003.000
Style#25323.2383.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player can scale down objects, then place them in a mini-version of the world to build a path and scale a mountain

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets were made during the jam except for Godot State Charts

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Comments

Submitted(+1)

Great world very open. I kept breaking it though my bad XD Great take on the theme was a blast to mess around in <3

Submitted(+1)

broke the game 10/10

Submitted(+1)

Very cool concept! I completely broke it, unfortunately, by dropping the tower through the floor. Maybe some failsafe that respawns objects might be nice. I really appreciated the in-game tutorial, but a little more guidance where to go first might have been nice. I did find the floating bit of cheese very weird, but I had trouble picking it up and I found the bridge in the distance, so I jumped towards it and picked it up and then somehow wedged it into that one gap. I do really like the concept though and I think with a little more careful level design, this could be a really cool puzzle game! But that's jam restrictions for you, so overall, very well done.

Developer(+1)

Objects clipping through the floor is the most annoying issue in the game for sure. But there is a failsafe that does exactly what you described in the pause menu. 

I think you took the one route that I hoped nobody would find since it kinda breaks the natural progression unfortunately. The cheese was the last thing I added to the game and I couldn't figure out where to place it - which is why it's in such a weird place. Thank you for playing!

Submitted(+1)

Nice little game, also nice great game ;) I like the in-game instructions on what to do!

Submitted (2 edits) (+1)

This is my favorite game I've played in the jam so far (of about 50). Recursion is fun and causes existential dread.

I like how:

1. Jumping outside the bounds just puts you into the next highest world, and your size grows back to normal. There is no escape.

2. The angle of objects doesn't move as you turn, which lets you place them easier -- though it can still be a little difficult to place them exactly how you want. I got the board by placing the bridge on the castle tower and then interacting with it in mid-air as I jumped, which I feel like wasn't the intended way since everything was so delicate.

Developer

Thank you! I'm honestly surprised how many people like the gimmick for going out of bounds :)

You've described pretty much exactly how the placement system evolved during the jam! And yes, it is unfortunately still a bit finicky. I really like all these different solutions people come up with (and I didn't think yours was even possible). The intended solution would be to put the tower sideways on top of the package.

Submitted(+1)

I love this game. First person puzzle games are one of my favorite genres so you got me. I think It's my favorite game from the jam I've played yet. I'd love to see this game further developed.

I liked that the puzzle was very open ended and you could solve it any way you could think of. There was not *one* correct solution. I do wish there was a depth option for the large world (so it would repeat at larger and larger scales), but for a game played in a web player it's understandable. 

Great work!

Submitted(+1)

This was an amazing concept and the first five minutes were amazing, but after running around for 20 minutes I just could not figure out what to do once I had the bottle, book and cheese. Would love a post jam version, you've seriously got a great idea here. And other than the difficulty (I might just be dumb) it was super well executed.

Developer (1 edit)

Seems like you've missed the bridge to the right of the tutorial images? The level design is a bit rough unfortunately

Submitted(+1)

This is a gem! I just finished the game and appreciated what it gave me! Also found something I'm not supposed to tell anyone about :p

Absolutely the best concept out here, I will be surprised if I don't see this game in top 20!

Loved how you basically made your own parkour course. And the tiny/ level inside the tiny level did not go unnoticed!

I hope you will keep working on it, as it does lack some polish here and there (music, effects etc) And the indicator for interacting (highlighting the cursos)  was quite vague and I get how other players missed it (which is a shame since I think that might unfortunately drag this masterpiece down on ratings :/)

I hope I see this in top 20! Very well done!

Developer(+1)

That is very high praise, thank you so much :) You're right, the lack of polish is definitely something I need to fix - especially adding music and sounds. I've started working on an updated version that adresses many issues, don't know how quick I'll finish it though^^

Submitted(+1)

I really love the fractal nesting map you created. Unfortunately, I couldn't interact with anything. I never saw green crosshairs and 'E' didn't seem to work. Which is shame, because the level design was awesome!

Developer

You need to get close to the object and look at it, then press E. You can interact with anything that isn't pixel art, for example the cheese floating above the center of the map.

Submitted(+1)

ahhh I didn't notice the cheese! Thanks!

Submitted(+1)

Great idea, I had no idea how to do any of the puzzles properly, and unfortunately i didnt finish. :(
I loved the scaling up as you fall off though.

Developer

Thanks for giving it a try :) This is the first time I've designed a level, so it kinda sucks. I'll revise it post jam. Could you tell me where you got stuck?

Submitted(+1)

While I got the cheese, bridge, tower, bottle, book and box, I had no idea where I should be using what with the exception of the bridge. 

Therefore I had no idea how to get the plank and to the top of the mountain.

Submitted(+1)

Nice concept! I liked the art and instructions in the game; it was a cute way to do things. :)

Submitted(+1)

Good puzzle game, I had my "haha" moment. Good mecanics too !

Submitted(+1)

cool idea! i like how when you fall down you are spawn into the same space like an inception! great job!

Submitted(+1)

Finished it. This should be one of the top games. Fits the theme in every way. I crossed the first gap in a not so elegant way. I guess there is a proper way to do it.

Submitted

Also what version of Godot is this made in?

Developer (3 edits) (+1)

Thank you. The proper way would be to put the bottle into the gap upright but it's really cool to see people come up with other solutions :)

It's Godot 4.2.2

Submitted(+1)

Are you the guy that created that demo with a recursive planet and didn't know what to do gameplaywise with it? Anyway, this was a very interesting idea! it has a lot of potential. I had a hard time actualy understanding how to progress sometimes. But yeah, really cool concept ! 5/5 creativity

Developer(+1)

Nope, that wasn't me. And yeah, I was afraid it might get too difficult towards the end when you have to get the package & wooden board. Thank you for playing!