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Surmount's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2487 | 3.259 | 3.259 |
Creativity | #3409 | 3.000 | 3.000 |
Overall | #3481 | 2.889 | 2.889 |
Enjoyment | #4455 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player builds (fixes) and scales (climbs) an ancient stairway in an attempt to reach the top
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Cool art style, looks like an old-school phone game
i hate the enemy dodge mechanic
Hehe, at some point I didn't have any materials left and I couldn't continue on my way... Look nice :)
Ooh! Thanks for playing the game! Thought I had the hint there but you can actually still choose to build in that situation... for one last time hehe
Oo, okay, thank you :)
Neat game! The style is really great, and I like how it felt like an old school game.
Cool! The pixel art is nice. However, I felt that the gameplay lacked variety :)
Pretty cool little game.
Presentation and style are really nice, reminds me of those old nokia dungeon crawlers. But I really would've wished to see it be developed more. Cool game though!
Thanks for the feedback! Definitely gonna keep working on it!
I like the premise and presentation of this game, but it doesn't seem like my choices are meaningful. It seems like a just attack when there's an enemy, sometimes it dodges, and i build when there's a hole. Is there ever a point where I have to make a choice, and there's not one just one obvious 'correct' choice?
I like how the visuals work with you going up the stairs. It's a good take on a 2D 1st person view game.
Thanks for the constructive feedback! I do agree with you that currently the game play left much room for improvement, as there was just not enough time to flesh out the game during the jam (my first jam, actually) Had a lot of things planned, i.e. the "sprint" mechanism was designed to allow the player to climb two stairs at once, skipping fights (and loot) and punishes the player for bad timing. More enemy types and move patterns would also add depth to game play. Hopefully I will find time to make updates in the future!
I really enjoyed this! I liked the knowledge based gameplay with slime attack patterns, and the turn based movement was a fun novel interaction
Thanks for the feedback and glad you had fun! Was planning to add different enemies with different move patterns to make combat more fun but didn't have enough time for the jam. Definitely something to consider updating in the future!
cool game!!!
Thanks for playing & the feedback!