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Squeek The Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1830 | 3.483 | 3.483 |
Style | #1893 | 3.483 | 3.483 |
Overall | #2557 | 3.149 | 3.149 |
Enjoyment | #4220 | 2.483 | 2.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shadows scaling to fit the path to the victory!
Development Time
96 hours
(Optional) Please credit all assets you've used
- Ljuboje
- Didi
- Šaomi
- Anamarija
- Zjum
- anmaretsu (2d artist)
-Jen
- Ash
- Konstantin
- Dovla
- Teget
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Comments
Solid idea, and the way the light reacts to the environment looks very nice. If it was polished and if it had more levels to play, it could be a full fun game!
RASTURILI
Neat idea! Controls were a bit fiddly but i really liked the opening artwork and the idea behind the game.
Had a bit of trouble with the controls, but the concept of the shadows scaling was a great idea! Definitely a lot of potential for this!
2D art and game concept is great. Can improve a bit more about lighting for 3D. Also the movement is a bit delayed. Love the cheese!
Love the 2D art at the beginning. Even though there are issues with controls and light collision, the idea and main mechanic are great, and you somehow managed to replicate old point and click games atmosphere in a 3D game. Great job!
Really love the art and the concept! The gameplay is a bit laggy, on the first level the light didn't kill me, and on the second I would die when walking into a wall.
Overall, very cute and nice game!
Very cute! I like the art and the the game was creative! Cool use of the theme.
Obožavam pacove :D
Very cute, and such a cool concept! I loved the art style
I love the idea behind this, but pushing the boxes feels way too clunky for how precise you need to be. It's difficult to tell what spaces are safe and what's an instant kill zone, so it felt more like navigating an invisible maze than solving a puzzle.
I think the concept might have been better served if this was in 2D, if only because I wish I could have seen more of the adorable illustrations!
I love the idea behind this, but pushing the boxes feels way too clunky for how precise you need to be. It's difficult to tell what spaces are safe and what's an instant kill zone, so it felt more like navigating an invisible maze than solving a puzzle.
I think the concept might have been better served if this was in 2D, if only because I wish I could have seen more of the adorable illustrations!
It weirdly reminds me of an old cat and mouse game I used to play. Really cute
Great take on the theme! had a bit of trouble in the second leve, was pretty hard to tell where was and wasn't safe, but I really love the ideas present in the levels and all the art :)
Love the 2D art!
All 2D arts are so cute! Can't wait to see a polished 3D version.
Best game I've honestly played this year, this should be published on steam!
Nice work, really liked the art!
The initial graphic is so cute!
So cute! I really like the art, especially the beginning graphic and would have loved to see more of that 2D style.