Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mecha Scale CaosView game page

Defeat a mecha controlling the power, energy and integrity of the player and Mecha
Submitted by ApenasGui — 12 hours, 29 minutes before the deadline
Add to collection

Play game

Mecha Scale Caos's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11543.7223.722
Overall#27073.1113.111
Enjoyment#34922.7222.722
Style#35372.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game has three scales, where you have to fight a mecha, control with a human and control a blood cell, and you need to constant scale Up and Down

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

Leave a comment

Log in with itch.io to leave a comment.

Comments

Stylistic, well done! Quality game. I could not figure out the pacing when to change between the different scales. I also could not figure out how to give the glucose to the cells (or what the cells even were) in the most scaled down game.

Submitted

Very good game. I like being able to scale down to fix the mech but then I scaled down and was unable to move. I was so close to winning!

Submitted(+1)

This is a lot to manage! I feel like I can't juggle three layers of interactions simultaneously in real-time. Maybe the main fight should pause when you go to the lowest layer. Or maybe you should have an option to lock your robot in defensive mode for a certain period?

I really like the concept, though; it's sort of like a robot battle Subnautica. Any one of the layers could have been a submission on its own, too. Good work!

Submitted(+1)

Very creative gameplay! I think a small ui element of the mech battle might help the multitasking while in the smaller scales

Submitted(+1)

ahah love to see a another game with mecha, nice one!

(+1)

Nice take on the concept! Im still a bit confused as to what the blood cell minigame accomplishes. 

Submitted(+1)

The complexity is very impressive. I like the idea of "scaling" between different characters to achieve different tasks. A bit too much multitasking for me, but the concept is awesome. Well done!

Submitted(+1)

Really really fun idea! Good, creative use of the theme! Would be really good to see more interaction between the levels.
Great job, you should be proud!

Submitted(+1)

The idea is very fun! It silly and epic and nervous)

Unfortunately at some point I got softlocked in the robot - my BOB couldn't move and my Mecha couldn't move eather

Developer

I didn't have much time for refinements, but maybe it was because the strength (blood cell) was empty

Submitted(+1)

The little person in the big mech is so cute!!!

Developer

I thought so too hahah

Submitted(+1)

I like the concept. A little rough around the edges but the idea is nice.

Developer

Yeah, need some refinements, but thanks for playing!