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Scale to the Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3215 | 3.067 | 3.067 |
Enjoyment | #4681 | 2.333 | 2.333 |
Overall | #4858 | 2.444 | 2.444 |
Style | #6145 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to build structures and scale their size up in order to collect stars. Tried to come up with something more original but settled on the most direct interpretation of the prompt!
Development Time
48 hours
(Optional) Please credit all assets you've used
kenny.nl UI, SciFi and Interface sound effect packs (www.kenney.nl)
AllSky Free Skybox set from rpgwhitelock
Perspectives by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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Comments
Really enjoyed the mechanic of building pathways. There's a fun puzzle loop in working out what you've done and how it effects scaling. Very much viewfinder vibes
Like some other people, took me a bit to understand the goals, but still, congratulation for making this in 48h :D, it's a cool idea that could definitively get expended upon!
Very nice game! It is really cool to see the object change scale in real time. One bug I encountered was that I could not delete some blocks in the build area. They were usually some blocks up in the air. Anyway, the controls are quite nice and the choice of music is good. Good job!
Took me some time to figure out what is going on, but once I did it was fun :)
So glad you stuck with it! I wanted to try and tutorialise it in game but ran out of time before I could
Pretty cool concept.
Cheers! I don't think I got it to being all that fun, but I do think the concept itself could be the foundation for a cool game
That was a nice interpretation of the scale theme! I liked having to really think and test out my structure at different scales to get a good score. Nice work!
Thank you! Really glad you got into it
Really cool concept, and great implementation of scale with the stuff you build, but it did kind of disorient me at times.
Completely understood. One of the many things I'd like to add if I kept working on it would be some kind of landmarks on the horizon to orientate yourself cause I found disorientation to be an issue too. Thanks a lot for playing and for the feedback!
I scaled so much that I fell through the map. I really like the idea though and how you can generate the cubes to step on
Thank you! Glad you got something out of it. Its definitely riddled with bugs though. Sorry you found one!