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Infinite Ivories's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2344 | 3.024 | 4.000 |
Presentation | #3115 | 2.646 | 3.500 |
Overall | #3153 | 2.614 | 3.458 |
Enjoyment | #3832 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player's action heavily relies on the roll of your dices. The player can commit more dices to increase strength/chance of action. The player also gets to build their own dice to further enhance chances of winning.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a really cool basis for a deckbuilder. At the moment it feels like healing is very weak (since adding heal dice dilutes your chance to hit on attacks). Maybe having new symbol cards replace old die faces with better ones (e.g. 2 hearts, 2 swords, 1 heart and 1 sword) would make upgrading other symbols feel worth it?
Yes, definitely flopped on the balancing aspect. But Glad you enjoyed it!
i love the effects and the enemy descriptions. i wish the starting hand would reset every encounter though. the instructions page could be improved too (e.g. more contrast between the background and the symbols, show card examples maybe and maybe a better overall layout) but the mechanics are easy to grasp as you play anyway. great job!
It's a neat concept! I found the mechanics a bit counter-intuitive at first. But once I figured it out, the interplay between drawing cards and rolling dice made for a nice bit of decision-making.
I love the feedback ! thanks man