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A jam submission

Gravity bunnysView game page

invert gravity to save yourself
Submitted by Lemnon — 11 hours, 7 minutes before the deadline
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Gravity bunnys's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#873.5383.538
Presentation (visuals)#1623.2053.205
Overall#1623.2563.256
Theme#2123.0263.026

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

This is a pretty fun little game! My only real issue is the gravity change mechanic. Switching is easy, but I think the falling speed should be tweaked a little. Most of the time I fall so far from the platforms so quickly that I loose. Other than that, though, pretty solid game!!

Developer

thank you!

Submitted

I liked it. I wish down/S was to switch gravity down. Even if both up and down did the same thing, I'd have really appreciated that! :p. But I went ahead and went twitch game play and ran straight to the flag each time lol. Those laser dudes weren't gonna get me! :) Fun! Thanks for the game! - ET

Developer

thanks for playing it!

Submitted

Awesome first jam submission. I also just cheezed it, but it played great and was a great twist.

Developer

Thanks!

Submitted

Nice game! I liked very much the concept of being able to change the gravity mid-jump, it's a cool mechanic! The enemy shots are extremely fast, almost undodgeable. I realized that if I just ran fast enough I could ignore all the enemies haha. So, to summarize, I liked the game, it just needed more balancing. Good job!

Developer

thank you!

Submitted

This was a fair bit of fun. If I'm honest, I really didn't bother shooting back all that much. It was often more fun to dodge with your really nice switching mechanic than to fight back.

Developer

thanks!

Submitted

WOOOOAAAH that is a seriously fast game and the music makes it feel even faster. Really liked the controls and the gravity switch was nicely implemented. I think a nice tutorial and a less harder starting level would have made it excellent. 

Developer

than you!

Submitted

That's good work there. It was definitely fun. But here is some feedback for you:

Firstly game feels too fast. You can't react to bullets. Maybe add some animations for enemies before fire?

Second you should smooth camera movements. I don't know how with your game engine but you can easily implement I think.

and lastly colors are confusing. Try making more counter colors.

Other than that that was fun. good job

Developer

thanks for the feedback!

Submitted

Good job, I think the gravity switch is a novel take on regular platformer controls. I think it's a bit of a stretch for the theme. I also feel the enemy AI can be tuned so it has a bit of a curve (and you can better feel progression) and obviously the game can be further polished. Nice little concept.

Developer

thanks!

Submitted

The Art is very cute! The shooting game is very good with a gap between the cuteness of the screen. Great work!

Developer(+1)

thank you!

Submitted

Great work! I think rotating the gravity upside down and back was a great. I liked the level design in the first few levels especially, where you could get to the end in multiple ways and how it highlighted being able to change gravity direction in the air. A couple things I might suggest changing is the noise for jumping, it's a little harsh sounding in my opinion, and some of the levels start with an enemy right at the start, which can be difficult to avoid. That said, I think the game was really fun and I enjoyed playing through it. Great work!

Developer(+1)

thanks! ill be fixing that stuff up after the voting. 

Submitted

Cute concept.... Not for my  brain tho :P

Developer

yea a lot of people said I should bring the difficulty down.

Submitted

Loved the game, challenging, and fun! The gravity flipping mechanic is really good. Nice work!

Developer

thank you!

Submitted

oh geez this is cool! The gravity  flipping is rather tight, and the combat is hella fast paced. The bullet innaccuracy on the player's gun draws it out further (that or i'm just bad lol). Was really hyped when I first started playing. Although I only started beating levels once I gave up on killing things and just raced through the level as quickly as i could lol, but I could totally see this being fun as intended for longer if I wasn't so bad at it haha

Developer(+1)

thanks,  I'm glad you liked the controls, this was my first time messing with gravity in my games so I'm glad it worked out!

Submitted

Was fun, a bit hard to play for me because you didn't wired the arrow and I have an azerty keyboard, so, well ^^'. But I could test it and it's smooth and this new graphics by kenney are so cute, no wonder a lot of games used them.

But here we have a bee with a gun! :D

Submitted

nice game, smooth movement and the gravity mechanic is really cool

Developer

thanks a lot!

Submitted

Good game, I like the gravity mechanics. I used a similar setup for the shooting, having experienced how annoying that can be to set up, I can say you definitely did it well. I agree with the others, it's mix of shooting and puzzle type movement works well.

Developer

thanks!

Submitted(+1)

Really nice idea. The gravity manipulation platforming works really well, and I would love to see a puzzle game based on that mechanic.

Developer

thanks I've heard a few people enjoy this as a puzzle game so when i go back ill think about that when making the new levels!

Submitted(+1)

I felt smart after I beat it. I don't think it's hard, I don't even think this game is a shooter. I played as a puzzle game, a very clever one btw. 

Developer

thank you!

Submitted(+1)

It's pretty hard game, I died couple of times but then I flew through the levels and finished the game without killing any enemy :P Good job on this one

Developer

thanks alot for playing!

Submitted(+1)

Really enjoyable game The screen shake during the bullets firing was best The use of the gravity and music was wonderful.. Good job mate

Developer(+1)

thanks alot!

Viewing comments 22 to 3 of 22 · Next page · Last page