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Hi Biggering, I wanted to give my opinion on Broken Dreams. Right off the bat, I like the game, it's interesting and I find the story engaging. I just want to give my opinion on 2 points in a constructive way. The first one is that many people have also made, it's about the lack of interaction with the environment, either that there is only one event per day in general, or that you can't feed poor Nemo, or that you can't even bathe. I would say that this is the obvious criticism and that, according to what I've read from you, you have presented the game like this, so regardless of whether it is something that can be improved, it's not that it makes me upset, the truth is I like to appreciate the visual novel game without being so fixated on the gameplay section.

By the way, I do like to say that I did like the twist you gave with the theme of the scary scene of the demon/monster in the dream that you implemented, it caught me off guard and you managed to make me scared, and the truth is that it impacted me in a positive way, I grant you that and I applaud you! 

My second criticism is a little deeper, and it is the subject of our protagonist's profession. You see, I am a psychologist, and there are things that made me feel a bit upset in the sense of knowing my profession. There are things that a qualified psychologist must know and that our protagonist simply ignores. Now, regardless of the fact that I did not like how you implemented the characteristic of the profession in a more precise way (I do not blame you, you do not have to know everything about this topic) I do want to tell you that I loved the fact that the protagonist was a psychologist, the truth is that I find it very original that you wanted to make a story with such a beautiful profession and that can be used as an excuse to literally help the rest of the characters that appear. I am not looking to give you a detailed talk about how to be a psychologist, but I do want you to know that I appreciate that you want to give visibility to psychological problems through your game, I appreciate it very much, it left a good taste in my mouth.

My most sincere congratulations, and the truth is I want to continue to pay attention to the progress of your game, friend, a hug and I hope you can complete your work! and sorry for my english, i'm from Chile, so i speak spanish, I just know english in a medium way.

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Hey! Thank you so much for playing my game!🤍

As you mentioned, the interactions with the world are a bit too short or sometimes feel irrelevant. I’m aware of that and currently working on it. For now, the best I can do is disable the free-roam mode and reintroduce it at more appropriate moments (I’ve got a few ideas in mind).

Regarding the protagonist’s behavior, without giving too much away, I can only say that his conduct was intentional from the beginning. He’s meant to be detestable. I understand that many players might not relate to his actions and might even get frustrated enough to quit the game. But there’s a reason behind it: it’s all part of his character development. It’s crucial to the storyline that he’s portrayed this way. A protagonist needs flaws—he’s human, after all, with a dark and mysterious past, harboring secrets deep within his heart and mind. He needs to be a villain to become something more.

As for his profession, I get that it might be frustrating for you, to see the protagonist ignore proper protocols when dealing with his patients and the people around him. This, too, was written this way for a reason. The biggest clue to this lies right at the beginning when the principal says:

Principal: "I still don't understand why they sent YOU to work here." "I'm starting to think they are corrupted."

If that doesn’t hint that something’s off about how the protagonist got his job, I don’t know what will.

Well, I didn't really consider the possibility that there was something strange about the protagonist's work. Although I read what the director said, I thought it wasn't a detail to consider when explaining the way our protagonist works. Anyway, I jumped to a wrong conclusion, so I correct my perception and I stand by my comment about your game, I hope you can complete it biggering, I look forward to continuing to enjoy your work!