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(+1)

Cute character and nice movement. Controller works like a charm, didn't test on the keyboard.

Everything works exactly as intended - jumping, climbing, wall hopping. Air control is good. 

There's no "underwater" shader though. Collected all the bones.

Feels like a great base for a mascot platformer!

(1 edit) (+1)

Thank you Brimstone! I enjoyed watching you play it on your stream. Hopefully for the next Jam, I'll have actual content for you to try out!

The camera is not working with the mouse right now. I was not able to implement both types of control for this build. But I'll be working on fixing that soon. 

I'm glad that you have enjoyed the controls on the controller though! 

I'll try to add a place holder underwater shader, so it is not that jarring, and later on working on a proper shader (currently my knowledge of godot shaders is 0)

Thanks again!