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Movement is great, really on-point. I'm sensing heavy ULTRAKILL inspiration? It's great. I kinda skipped the "wall jump" tutorial since I already learned dash, so it took me some time to understand how it works. Wall jumping feels good but is VERY easily exploitable, I managed to get out of bounds and out of the intended progression area in lvl2 of act 2. I guess you're aware of that since there are limiting walls almost everywhere. Guess I just lucked out to find a spot where I could jump out.

Got stuck in Act1, reached a room where I was locked in and there were no enemies. Also I didn't quite understand the overwriting mechanic. I think it was perpetually on cooldown for me? No idea. But at some point I ran out of bullets and just melee'd everyone, which was alright, stunpunch + knife works like a charm.

I'm not a fan of the artstyle though. Weapons are fine, but all-white rooms get stale very fast. It was the same for act2 - feels like everything's gray and white. I dunno, it got kinda boring very fast.

Also - no UI in Act2? Is that a bug, or is it intended? I though I had infinite ammo until I ran out of bullets.