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(+1)

So far all I've done is fly around a bit and after getting my controls configured this is really fun to fly around in! I love the VTOL VR simplified cockpit systems and startup, and the physics feel like a fantastic "just realistic enough to be interesting and require skill, but not so realistic that it's unflyable without a ton of practice."

It took me a couple flights to realize how easy it is to overload the helicopter. Flying with much less than full fuel made a huge difference. Maybe the default fuel could be lower, or maybe a warning to let players using the "default" flight model know they're going to have a hard time could be nice.

I haven't done any combat, just flown around a bit, but the only thing I think it needs with regards to the flight model is more trim options. Some way to apply rudder trim, since I don't have pedals, would be fantastic. I think my ideal trim setup mirrors DCS' with the push button force trim (that also applies to pedals) and then a return to center before you get authority again.

The foundation here for the flight model is rock solid though, and just throwing the little helicopter around is a blast.

(+2)

I wonder if the other Hijong Park heli games count as practice. Also, YEEEEEEEESSS!!!!

(+1)

Thanks for feedback WHY485. I'm currently working on adding more trim options !

update tiny combat

can u pls make a game like this but for planes

There are already bunch of plane games in the similar style. Tiny combat, sky on fire, Linux air combat etc.


I'm making this game due to serious lack of helicopter sim-lite games to play.

i know but there are no plane games that have interactive cocpit

have you tried VTOL VR ?

i dont have vr and i dont like it